41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Calls DontDestroyOnLoad on the target gameobject.
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/// </summary>
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[CommandInfo("Scripting",
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"DestroyOnLoad",
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"Calls DontDestroyOnLoad on the target gameobject")]
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[AddComponentMenu("")]
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public class DestroyOnLoad : Command
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{
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[SerializeField] protected GameObjectData target;
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public override void OnEnter()
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{
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DontDestroyOnLoad(target.Value);
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Continue();
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}
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public override string GetSummary()
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{
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return target.Value != null ? target.Value.name : "Error: no target set";
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}
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public override bool HasReference(Variable variable)
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{
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return variable == target.gameObjectRef;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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