54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
![]() |
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
|||
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|||
|
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Fungus
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// The block will execute when the desired OnAnimator* message for the monobehaviour is received.
|
|||
|
/// </summary>
|
|||
|
[EventHandlerInfo("MonoBehaviour",
|
|||
|
"Animator",
|
|||
|
"The block will execute when the desired OnAnimator* message for the monobehaviour is received.")]
|
|||
|
[AddComponentMenu("")]
|
|||
|
public class AnimatorState : EventHandler
|
|||
|
{
|
|||
|
|
|||
|
[System.Flags]
|
|||
|
public enum AnimatorMessageFlags
|
|||
|
{
|
|||
|
OnAnimatorIK = 1 << 0,
|
|||
|
OnAnimatorMove = 1 << 1,
|
|||
|
}
|
|||
|
|
|||
|
[Tooltip("Which of the OnAnimator messages to trigger on.")]
|
|||
|
[SerializeField]
|
|||
|
[EnumFlag]
|
|||
|
protected AnimatorMessageFlags FireOn = AnimatorMessageFlags.OnAnimatorMove;
|
|||
|
|
|||
|
[Tooltip("IK layer to trigger on. Negative is all.")]
|
|||
|
[SerializeField]
|
|||
|
protected int IKLayer = 1;
|
|||
|
|
|||
|
private void OnAnimatorIK(int layer)
|
|||
|
{
|
|||
|
if ((FireOn & AnimatorMessageFlags.OnAnimatorIK) != 0 &&
|
|||
|
(IKLayer == layer || IKLayer < 0) )
|
|||
|
{
|
|||
|
ExecuteBlock();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void OnAnimatorMove()
|
|||
|
{
|
|||
|
if ((FireOn & AnimatorMessageFlags.OnAnimatorMove) != 0)
|
|||
|
{
|
|||
|
ExecuteBlock();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|