20 lines
415 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
/// <summary>
/// 代表一句对话包含内容的Sprite和enum的对话者
/// </summary>
/// <typeparam name="T">此次对话的Spaker的枚举类型</typeparam>
public class ASpeak
{
public enum Speaker
{
P1,
P2
}
public Sprite content;
public Speaker speaker;
}