CangJie/Assets/Scripts//演出/HuangdiAsk.cs

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2022-03-20 23:28:11 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 演出,黄帝之问
/// </summary>
public class HuangdiAsk : Stage
{
protected override IEnumerator Main()
{
//触发对话:黄帝提需求
ConversationController.Instance.OnCall("黄帝提需求");
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//触发黄帝指向左边的动画
FindObjectOfType<HuangDi>().Behavior("Point");
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//等待对话结束
yield return new WaitForSeconds(3f);
//黄帝手指左方,但是目前没有动画
//标记黄帝状态为Ask
FindObjectOfType<HuangDi>().state = HuangDi.HuangDiState.Ask;
//结束
yield return base.Main();
}
}