24 lines
796 B
C#
24 lines
796 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 状态模式中,单个状态的父类,所有的状态都需要继承自这个类。注意,这里是三级继承关系,这个是最底层的类,再往上是某个具
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/// 体状态体系的父类,继承于这个类,最上层才是要实现功能的具体状态类,继承自中间层,只需要完善虚函数即可
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/// </summary>
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public class StateBase : MonoBehaviour
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{
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/// <summary>
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/// 进入状态时调用
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/// </summary>
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public virtual void Enter(){}
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/// <summary>
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/// 状态结束时调用
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/// </summary>
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public virtual void End(){}
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/// <summary>
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/// 状态中每一帧调用
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/// </summary>
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public virtual void StateUpdate(){}
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}
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