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833 B
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2022-03-12 15:56:25 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class Player : PlayerControl
{
/// <summary>
/// <20><><EFBFBD>Ҹ<EFBFBD><D2B8><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
Rigidbody2D m_rigidbody;
/// <summary>
/// <20><><EFBFBD>ҳ<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
/// </summary>
override protected void Start()
{
base.Start();
m_rigidbody = gameObject.GetComponent<Rigidbody2D>();
}
void Update()
{
}
/// <summary>
/// <20><>д<EFBFBD><D0B4><EFBFBD>ƺ<EFBFBD><C6BA><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="ctx"></param>
override protected void OnMove(InputAction.CallbackContext ctx)
{
base.OnMove(ctx);
}
override protected void OnAtk() {
}
override protected void OnJump() {
}
override protected void OnInteract() {
}
}