47 lines
833 B
C#
47 lines
833 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class Player : PlayerControl
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{
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/// <summary>
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/// <20><><EFBFBD>Ҹ<EFBFBD><D2B8><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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Rigidbody2D m_rigidbody;
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/// <summary>
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/// <20><><EFBFBD>ҳ<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
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/// </summary>
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override protected void Start()
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{
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base.Start();
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m_rigidbody = gameObject.GetComponent<Rigidbody2D>();
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}
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void Update()
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{
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}
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/// <summary>
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/// <20><>д<EFBFBD><D0B4><EFBFBD>ƺ<EFBFBD><C6BA><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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/// <param name="ctx"></param>
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override protected void OnMove(InputAction.CallbackContext ctx)
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{
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base.OnMove(ctx);
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}
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override protected void OnAtk() {
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}
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override protected void OnJump() {
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}
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override protected void OnInteract() {
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}
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}
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