30 lines
621 B
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Item : MonoBehaviour
{
protected Transform oriTrans;
virtual protected void Start() {
transform.SetParent(null);
oriTrans=transform;
}
virtual public void ReturnToOri() {
transform.SetParent(null);
transform.position = oriTrans.position;
}
virtual public void InPosition(Transform tragetTrans) {
transform.SetParent(transform);
transform.localPosition = Vector3.zero;
}
protected virtual void Attack() {
}
}