using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class UIWord : UnitySingleton<UIWord>
{
public GameObject tree;
public GameObject fire;
public GameObject stone;
public GameObject tiger;
// Start is called before the first frame update
void Start()
}
// Update is called once per frame
void Update()
public void WoodUI() {
tree.SetActive(true);
public void FireUI() {
fire.SetActive(true);
public void StoneUI() {
stone.SetActive(true);
public void TigerUI()
tiger.SetActive(true);