建了树类 删去不必要函数 对Player类进行少量修改

This commit is contained in:
lspdC 2022-03-14 12:50:06 +08:00
parent 53572ab941
commit 2675769e95
6 changed files with 160 additions and 2 deletions

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@ -64,6 +64,9 @@ public class Player : PlayerControl
Flip();
}
void FixedUpdate() {
Moving();
}
/// <summary>
/// 翻面函数
@ -109,7 +112,7 @@ public class Player : PlayerControl
override protected void OnMove(InputAction.CallbackContext ctx)
{
base.OnMove(ctx);
m_rigidbody.velocity = new Vector2(inputDir*speed,m_rigidbody.velocity.y);
}
override protected void OnAtk() {
base.OnAtk();
@ -124,7 +127,11 @@ public class Player : PlayerControl
}
override protected void OnInteract() {
base.OnInteract();
Leave.Instance.OnInteract();
}
void Moving() {
m_rigidbody.velocity = new Vector2(inputDir * speed, m_rigidbody.velocity.y);
}
private void OnCollisionEnter2D(Collision2D collision)//当有物体碰上

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tree : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -48,3 +48,27 @@ C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2022/3/14 8:27:53 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)] Exception caught while loading types from D:\unity\CangJie\Library\ScriptAssemblies\Unity.CollabProxy.Editor.dll (some types may not be loaded)
Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at APIUpdater.NonObsoleteApiUpdaterDetector.ExtraInfoParser+<LoadTypesWithMovedFromAttributeAsync>d__3.MoveNext () [0x000c8] in <00f49e0ec5f946baac3cd78779c2f2a8>:0
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
[api-updater (non-obsolete-error-filter)] Exception caught while loading types from D:\unity\CangJie\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll (some types may not be loaded)
Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at APIUpdater.NonObsoleteApiUpdaterDetector.ExtraInfoParser+<LoadTypesWithMovedFromAttributeAsync>d__3.MoveNext () [0x000c8] in <00f49e0ec5f946baac3cd78779c2f2a8>:0
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 798.0919ms
moved types parse time: 53ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms

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