整理了树木交互,写了个具体互动物品的基类。
创建了火类,实现火焰交互示意(拿上木棍才能成功交互)。
This commit is contained in:
lspdC 2022-03-20 23:24:29 +08:00
parent 1b5d15c2d2
commit 44c4946a71
12 changed files with 479 additions and 21 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fire : Interacter
{
public FireStick fireStick;
override protected void Start()
{
base.Start();
}
// Update is called once per frame
void Update()
{
}
public override void OnCall()
{
base.OnCall();
switch (interactState)
{
case 0:
ChangesDuringIntertacting(1f);
if (player.weapon.name == "火把")
{
Debug.Log("牛逼,烧起来了");
ItemController.Instance.AddItem(fireStick);
ChangeToLastWeapon();
}
else
{ interactState = 0;
Debug.Log("没活了,烧不起来");
}
break;
default:
break;
}
}
}

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireStick : Item
{
// Start is called before the first frame update
override protected void Start()
{
base.Start();
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Interacter : Interactable
{
protected int interactState = 0;
protected bool interating = false;
override protected void Start()
{
base.Start();
}
protected void ResetInteracting()
{
interating = false;
player.ToMap("Normal");
}
protected virtual void ChangesDuringIntertacting(float time)
{
if (interating == false)
{
player.ToMap("Null");
interactState++;
interating = true;
Invoke(nameof(ResetInteracting), time);
}
}
public void ChangeToLastWeapon()
{
ItemController.Instance.ToLastestItem();
}
}

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@ -19,7 +19,7 @@ public class Item : MonoBehaviour
}
virtual public void InPosition(Transform targetTrans,Vector3 position) {
transform.SetParent(targetTrans);
Debug.Log(name + targetTrans.name);
//Debug.Log(name + targetTrans.name);
transform.localPosition = position;
transform.localRotation = Quaternion.identity;
}

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@ -3,15 +3,15 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shu : Interactable
public class Shu : Interacter
{
Animator anim;
int interactState = 0;
public float rotateDuration=0.5f;
SpriteRenderer m_spr;
public Sprite sprite_Mu;
bool interating = false;
public Item Stick1;
public Item Stick2;
@ -56,18 +56,11 @@ public class Shu : Interactable
}
void ResetInteracting() {
interating = false;
CancleEvent();
}
void ChangesDuringIntertacting(float Time)
override protected void ChangesDuringIntertacting(float time)
{
if (interating==false) {
player.ToMap("Null");
interactState++;
interating = true;
Invoke(nameof(ResetInteracting), Time);}
base.ChangesDuringIntertacting(time);
}
public override void CancleEvent()
@ -76,7 +69,4 @@ public class Shu : Interactable
}
public void ChangeToLastWeapon() {
ItemController.Instance.ToLastestItem();
}
}

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@ -102,3 +102,13 @@ C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2022/3/20 23:10:46 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 758.4813ms
moved types parse time: 54ms
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console write time : -1ms