3.20
整理了树木交互,写了个具体互动物品的基类。 创建了火类,实现火焰交互示意(拿上木棍才能成功交互)。
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44
Assets/Scripts/乐/Fire.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Fire : Interacter
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{
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public FireStick fireStick;
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override protected void Start()
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{
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base.Start();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public override void OnCall()
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{
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base.OnCall();
|
||||
switch (interactState)
|
||||
{
|
||||
case 0:
|
||||
ChangesDuringIntertacting(1f);
|
||||
if (player.weapon.name == "火把")
|
||||
{
|
||||
Debug.Log("牛逼,烧起来了");
|
||||
ItemController.Instance.AddItem(fireStick);
|
||||
ChangeToLastWeapon();
|
||||
}
|
||||
else
|
||||
{ interactState = 0;
|
||||
Debug.Log("没活了,烧不起来");
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/乐/Fire.cs.meta
Normal file
11
Assets/Scripts/乐/Fire.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3117bb72947fa847aa126fa768a3881
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
18
Assets/Scripts/乐/FireStick.cs
Normal file
18
Assets/Scripts/乐/FireStick.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FireStick : Item
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
override protected void Start()
|
||||
{
|
||||
base.Start();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/乐/FireStick.cs.meta
Normal file
11
Assets/Scripts/乐/FireStick.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e98d963784aa3d8438ed294296859be5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
37
Assets/Scripts/乐/Interacter.cs
Normal file
37
Assets/Scripts/乐/Interacter.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Interacter : Interactable
|
||||
{
|
||||
protected int interactState = 0;
|
||||
protected bool interating = false;
|
||||
|
||||
override protected void Start()
|
||||
{
|
||||
base.Start();
|
||||
}
|
||||
|
||||
|
||||
protected void ResetInteracting()
|
||||
{
|
||||
interating = false;
|
||||
player.ToMap("Normal");
|
||||
}
|
||||
|
||||
protected virtual void ChangesDuringIntertacting(float time)
|
||||
{
|
||||
if (interating == false)
|
||||
{
|
||||
player.ToMap("Null");
|
||||
interactState++;
|
||||
interating = true;
|
||||
Invoke(nameof(ResetInteracting), time);
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeToLastWeapon()
|
||||
{
|
||||
ItemController.Instance.ToLastestItem();
|
||||
}
|
||||
}
|
11
Assets/Scripts/乐/Interacter.cs.meta
Normal file
11
Assets/Scripts/乐/Interacter.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68d7f17a6df124546813c2c8f4174c53
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -19,7 +19,7 @@ public class Item : MonoBehaviour
|
||||
}
|
||||
virtual public void InPosition(Transform targetTrans,Vector3 position) {
|
||||
transform.SetParent(targetTrans);
|
||||
Debug.Log(name + targetTrans.name);
|
||||
//Debug.Log(name + targetTrans.name);
|
||||
transform.localPosition = position;
|
||||
transform.localRotation = Quaternion.identity;
|
||||
}
|
||||
|
@ -3,15 +3,15 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Shu : Interactable
|
||||
public class Shu : Interacter
|
||||
{
|
||||
Animator anim;
|
||||
|
||||
int interactState = 0;
|
||||
|
||||
public float rotateDuration=0.5f;
|
||||
SpriteRenderer m_spr;
|
||||
public Sprite sprite_Mu;
|
||||
bool interating = false;
|
||||
|
||||
|
||||
public Item Stick1;
|
||||
public Item Stick2;
|
||||
@ -56,18 +56,11 @@ public class Shu : Interactable
|
||||
|
||||
}
|
||||
|
||||
void ResetInteracting() {
|
||||
interating = false;
|
||||
CancleEvent();
|
||||
}
|
||||
|
||||
void ChangesDuringIntertacting(float Time)
|
||||
|
||||
override protected void ChangesDuringIntertacting(float time)
|
||||
{
|
||||
if (interating==false) {
|
||||
player.ToMap("Null");
|
||||
interactState++;
|
||||
interating = true;
|
||||
Invoke(nameof(ResetInteracting), Time);}
|
||||
base.ChangesDuringIntertacting(time);
|
||||
}
|
||||
|
||||
public override void CancleEvent()
|
||||
@ -76,7 +69,4 @@ public class Shu : Interactable
|
||||
|
||||
}
|
||||
|
||||
public void ChangeToLastWeapon() {
|
||||
ItemController.Instance.ToLastestItem();
|
||||
}
|
||||
}
|
||||
|
@ -102,3 +102,13 @@ C# parse time : -1ms
|
||||
candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2022/3/20 23:10:46 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 758.4813ms
|
||||
moved types parse time: 54ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : -1ms
|
||||
candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user