更新落雷动画,修复手持武器位置
明天整合摄像头并最后校对第一关场景和元素的大小比例
This commit is contained in:
lspdC 2022-03-31 00:17:09 +08:00
parent 28b3246896
commit 6154ddfbb4
36 changed files with 1360 additions and 28 deletions

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireDir : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.eulerAngles = Vector3.zero;
}
}

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@ -279,4 +279,9 @@ public class Player : PlayerControl
public void HurtInteractAnim() {
boneAnim.SetTrigger("受伤");
}
public void StoneInteractAnim()
{
boneAnim.SetTrigger("与火交互");
}
}

View File

@ -24,8 +24,9 @@ public class Stone : Interacter
ChangesDuringIntertacting(interactTime);
if (player.weapon.name == "石刀")
{
player.StoneInteractAnim();//播动画
Debug.Log("玩家制作石斧头动画");
ItemController.Instance.ReplaceItem(axe);
Invoke(nameof(ChangeWeapon), interactTime);//配合动画延迟换武器
}
else {
Debug.Log("拿错物品");
@ -37,4 +38,9 @@ public class Stone : Interacter
}
}
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{
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}
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@ -152,3 +152,13 @@ C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms
[api-updater (non-obsolete-error-filter)] 2022/3/30 18:58:57 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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jit/startup time : 810.9524ms
moved types parse time: 55ms
candidates parse time : 1ms
C# parse time : -1ms
candidates check time : -1ms
console write time : -1ms