蜜汁Bug修
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@ -273,7 +273,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: 14.431048, y: -1.2, z: 0}
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m_LocalPosition: {x: 26.052097, y: -1.2, z: 0}
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m_LocalScale: {x: 0.8524737, y: 1.1058197, z: 0.9215932}
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@ -1133,7 +1133,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -1634,7 +1634,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -1806,7 +1806,7 @@ Transform:
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m_LocalPosition: {x: 38.580246, y: -1.61, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -2872,7 +2872,7 @@ Transform:
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m_LocalPosition: {x: 50.16049, y: -2.1100001, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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@ -4155,7 +4155,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -7.9444447, y: -1.66, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 927697135}
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@ -9365,11 +9365,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1020564151765312503, guid: db1a0d64e04264d4e840e4424bbf4488, type: 3}
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propertyPath: m_LocalPosition.x
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value: -11.5
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value: 57.36
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objectReference: {fileID: 0}
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- target: {fileID: 1020564151765312503, guid: db1a0d64e04264d4e840e4424bbf4488, type: 3}
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propertyPath: m_LocalPosition.y
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value: -1.66
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value: -1.96
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objectReference: {fileID: 0}
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- target: {fileID: 1020564151765312503, guid: db1a0d64e04264d4e840e4424bbf4488, type: 3}
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propertyPath: m_LocalPosition.z
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@ -90,6 +90,7 @@ public class Player : PlayerControl
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//UPDATE
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void Update()
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{
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TellMapStates();
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//Debug.Log(weapon.name + " " + weapon.GetIsAtk());
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//OnInputDetect();
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@ -194,6 +195,9 @@ public class Player : PlayerControl
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protected override void OnLeftChange()
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{
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//
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Debug.Log("left");
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//
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ItemController.Instance.LeftChangeItem();
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}
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@ -20,6 +20,7 @@ public class TransSense : MonoBehaviour
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private void OnTriggerEnter2D(Collider2D collision)
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{
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FindObjectOfType<PlayerControl>().playerC.Dispose();
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SceneManager.LoadSceneAsync(nextScene);
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}
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}
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@ -9,7 +9,7 @@ using Sirenix.OdinInspector;
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/// </summary>
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public class PlayerControl : MonoBehaviour
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{
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private PlayerC playerC;
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public PlayerC playerC;
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/// <summary>
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/// 此帧输入方向,-1为左,1为右,0此帧不输入
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@ -56,6 +56,25 @@ public class PlayerControl : MonoBehaviour
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Debug.LogError("玩家动画机丢失!");
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}
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//playerC.Dispose();
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}
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public void TellMapStates(){
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if(playerC.Normal.enabled){
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Debug.Log("Normal is Active");
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}
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else
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{
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Debug.Log("Normal is Inactive");
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}
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if(playerC.Null.enabled){
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Debug.Log("Null is Active");
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}
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else
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{
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Debug.Log("Null is Inactive");
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}
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}
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/// <summary>
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@ -15,16 +15,16 @@ EditorUserSettings:
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flags: 0
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RecentlyUsedScenePath-7:
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