4.5
简单UI动画 完成老虎boss战 场景切换会导致武器切换bug,排查中
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|
||||
BoxCollider2D:
|
||||
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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|
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|
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m_Density: 1
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m_Material: {fileID: 0}
|
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m_IsTrigger: 1
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
|
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border: {x: 0, y: 0, z: 0, w: 0}
|
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pivot: {x: 0.5, y: 0.5}
|
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oldSize: {x: 7.89, y: 3.14}
|
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newSize: {x: 2.41, y: 5.57}
|
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adaptiveTilingThreshold: 0.5
|
||||
drawMode: 0
|
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adaptiveTiling: 0
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m_AutoTiling: 0
|
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serializedVersion: 2
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m_Size: {x: 4.88, y: 1.78}
|
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m_EdgeRadius: 0
|
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|
@ -68,9 +68,9 @@ SpriteRenderer:
|
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_SortingLayer: 0
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m_Sprite: {fileID: 21300000, guid: c0a0626de86a9ef4dbc8aa6f4ec78707, type: 3}
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m_FlipX: 0
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@ -436,7 +436,7 @@ SpriteRenderer:
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
26
Assets/Scripts/乐/AtkCollider.cs
Normal file
26
Assets/Scripts/乐/AtkCollider.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AtkCollider : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.tag=="Player") {
|
||||
collision.GetComponent<Player>().GetHurt(1, 0.5f,transform.position.x) ;
|
||||
Debug.Log("ccc");
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/乐/AtkCollider.cs.meta
Normal file
11
Assets/Scripts/乐/AtkCollider.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 17a542e98965db14c9fffcb383c8b3ef
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -32,6 +32,9 @@ public class Fire : Interacter
|
||||
Debug.Log("牛逼,烧起来了");
|
||||
//ItemController.Instance.AddItem(fireStick);
|
||||
//ChangeToLastWeapon();
|
||||
|
||||
UIWord.Instance.FireUI();
|
||||
|
||||
Invoke(nameof(ChangeWeapon),delayTime);//配合动画延迟换武器
|
||||
Spark.SetActive(true);
|
||||
}
|
||||
|
@ -5,9 +5,11 @@ using UnityEngine;
|
||||
public class Item : MonoBehaviour
|
||||
{
|
||||
protected Vector3 oriPos;
|
||||
protected bool isAtking = false;
|
||||
|
||||
virtual protected void Start() {
|
||||
|
||||
|
||||
transform.SetParent(null);
|
||||
oriPos=transform.position;
|
||||
//Debug.Log(name+oriTrans.position);
|
||||
@ -31,4 +33,14 @@ public class Item : MonoBehaviour
|
||||
public Vector3 GetOriposition() {
|
||||
return oriPos;
|
||||
}
|
||||
|
||||
public void SetIsAtk(bool judge) {
|
||||
isAtking = judge;
|
||||
if(TryGetComponent<Collider2D>(out Collider2D collider))
|
||||
collider.enabled=isAtking;
|
||||
}
|
||||
|
||||
public bool GetIsAtk() {
|
||||
return isAtking;
|
||||
}
|
||||
}
|
||||
|
@ -90,6 +90,8 @@ public class Player : PlayerControl
|
||||
//UPDATE
|
||||
void Update()
|
||||
{
|
||||
//Debug.Log(weapon.name + " " + weapon.GetIsAtk());
|
||||
|
||||
//OnInputDetect();
|
||||
Flip();
|
||||
|
||||
@ -152,10 +154,14 @@ public class Player : PlayerControl
|
||||
default:
|
||||
boneAnim.SetBool("Move",true);
|
||||
break;
|
||||
}
|
||||
m_rigidbody.velocity = new Vector2(inputDir * speed, m_rigidbody.velocity.y); }
|
||||
}
|
||||
|
||||
}
|
||||
m_rigidbody.velocity = new Vector2(inputDir * speed, m_rigidbody.velocity.y); }
|
||||
|
||||
else
|
||||
boneAnim.SetBool("Move", false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@ -167,6 +173,10 @@ public class Player : PlayerControl
|
||||
}
|
||||
override protected void OnAtk() {
|
||||
base.OnAtk();
|
||||
AtkAnim();
|
||||
weapon.SetIsAtk(true);
|
||||
StopInput(1.2f);
|
||||
|
||||
|
||||
}
|
||||
override protected void OnJump() {
|
||||
@ -244,11 +254,13 @@ public class Player : PlayerControl
|
||||
public void StopInput(float time) {
|
||||
ToMap("Null");
|
||||
Invoke(nameof(ResetInput), time);
|
||||
|
||||
}
|
||||
|
||||
void ResetInput() {
|
||||
ToMap("Normal");
|
||||
isHurting = false;
|
||||
weapon.SetIsAtk(false);
|
||||
}
|
||||
|
||||
//跳跃判定(有点怪 后面可能会改)
|
||||
@ -294,4 +306,8 @@ public class Player : PlayerControl
|
||||
{
|
||||
boneAnim.SetTrigger("与火交互");
|
||||
}
|
||||
|
||||
public void AtkAnim() {
|
||||
boneAnim.SetTrigger("攻击");
|
||||
}
|
||||
}
|
||||
|
@ -49,6 +49,9 @@ public class Shu : Interacter
|
||||
ChangesDuringIntertacting(rotateDuration);
|
||||
player.TreeInteractAnim();
|
||||
anim.SetTrigger("Fall");
|
||||
|
||||
UIWord.Instance.WoodUI();
|
||||
|
||||
//transform.DORotate(new Vector3(0, 0, -90), rotateDuration);
|
||||
break;
|
||||
default:
|
||||
|
@ -26,6 +26,7 @@ public class Stone : Interacter
|
||||
{
|
||||
player.StoneInteractAnim();//播动画
|
||||
Debug.Log("玩家制作石斧头动画");
|
||||
UIWord.Instance.StoneUI();
|
||||
Invoke(nameof(ChangeWeapon), interactTime);//配合动画延迟换武器
|
||||
}
|
||||
else {
|
||||
|
@ -10,8 +10,20 @@ public class Tiger : MonoBehaviour
|
||||
public float dis;
|
||||
public float speed;
|
||||
public Vector2 bcakJumpVel;
|
||||
public int dieCount;
|
||||
|
||||
SpriteRenderer[] childrenSp ;
|
||||
|
||||
public Color oriColor;
|
||||
public Color hurtColor;
|
||||
|
||||
int count = 0;
|
||||
|
||||
void Start()
|
||||
{
|
||||
childrenSp = GetComponentsInChildren<SpriteRenderer>();
|
||||
|
||||
|
||||
rig = GetComponent<Rigidbody2D>();
|
||||
anim = GetComponent<Animator>();
|
||||
player = FindObjectOfType<Player>(); ;
|
||||
@ -21,8 +33,8 @@ public class Tiger : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
if (Mathf.Abs(player.transform.position.x - transform.position.x) < dis)
|
||||
if (anim.GetBool("老虎走动"))
|
||||
if (Mathf.Abs(player.transform.position.x - transform.position.x) < dis)
|
||||
{
|
||||
anim.SetTrigger("老虎前扑");
|
||||
anim.SetTrigger("老虎冲撞");
|
||||
@ -65,6 +77,7 @@ public class Tiger : MonoBehaviour
|
||||
anim.SetBool("老虎走动", true);
|
||||
}
|
||||
else if (Mathf.Abs(player.transform.position.x - transform.position.x) < dis)
|
||||
|
||||
{ anim.SetTrigger("老虎冲撞");
|
||||
anim.SetTrigger("老虎前扑");
|
||||
|
||||
@ -93,4 +106,42 @@ public class Tiger : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Freeze() {
|
||||
rig.velocity = Vector2.zero;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
if (collision.TryGetComponent<Item>(out Item weapon)) {
|
||||
|
||||
Debug.Log(weapon.name + "" + weapon.GetIsAtk()+"打到老虎");
|
||||
weapon.SetIsAtk(false);
|
||||
count++;
|
||||
|
||||
ChangeColor();
|
||||
Invoke("ResetColor",0.5f);
|
||||
if (count >= dieCount) {
|
||||
ResetAllTrigger();
|
||||
Freeze();
|
||||
anim.SetTrigger("老虎似了");
|
||||
GetComponent<Collider2D>().enabled = false;
|
||||
Debug.Log("老虎似了");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChangeColor() {
|
||||
foreach (SpriteRenderer sp in childrenSp)
|
||||
{
|
||||
sp.color = hurtColor;
|
||||
}
|
||||
}
|
||||
|
||||
void ResetColor() {
|
||||
foreach (SpriteRenderer sp in childrenSp)
|
||||
{
|
||||
sp.color = oriColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
25
Assets/Scripts/乐/TransSense.cs
Normal file
25
Assets/Scripts/乐/TransSense.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class TransSense : MonoBehaviour
|
||||
{
|
||||
public string nextScene;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision)
|
||||
{
|
||||
SceneManager.LoadSceneAsync(nextScene);
|
||||
}
|
||||
}
|
11
Assets/Scripts/乐/TransSense.cs.meta
Normal file
11
Assets/Scripts/乐/TransSense.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: d1620df096d69994cac7ca703fb37380
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|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
33
Assets/Scripts/乐/UIWord.cs
Normal file
33
Assets/Scripts/乐/UIWord.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
public class UIWord : UnitySingleton<UIWord>
|
||||
{
|
||||
public GameObject tree;
|
||||
public GameObject fire;
|
||||
public GameObject stone;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void WoodUI() {
|
||||
tree.SetActive(true);
|
||||
}
|
||||
public void FireUI() {
|
||||
fire.SetActive(true);
|
||||
}
|
||||
public void StoneUI() {
|
||||
stone.SetActive(true);
|
||||
}
|
||||
|
||||
}
|
11
Assets/Scripts/乐/UIWord.cs.meta
Normal file
11
Assets/Scripts/乐/UIWord.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 6b0700069f54dba4d992b766e66eeb02
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MonoImporter:
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assetBundleVariant:
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@ -146,7 +146,7 @@ AnimatorStateMachine:
|
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m_Position: {x: 370, y: 90, z: 0}
|
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- serializedVersion: 1
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m_State: {fileID: 4969039634123799421}
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m_Position: {x: 390, y: 150, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -7966286138933205966}
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m_Position: {x: 420, y: 210, z: 0}
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@ -164,7 +164,7 @@ AnimatorStateMachine:
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m_Position: {x: 620, y: 460, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -8370624700981571467}
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m_Position: {x: 650, y: 550, z: 0}
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m_AnyStateTransitions:
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- {fileID: 4157471829353929879}
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@ -172,6 +172,7 @@ AnimatorStateMachine:
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- {fileID: 5947422655733057457}
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- {fileID: 3330679229323852168}
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- {fileID: 2419438947098571967}
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- {fileID: -1017875281290806388}
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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@ -229,6 +230,28 @@ AnimatorStateTransition:
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m_CanTransitionToSelf: 1
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--- !u!1101 &-2794361475228728507
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AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 0}
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m_Solo: 0
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m_TransitionDuration: 0
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m_HasExitTime: 1
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m_CanTransitionToSelf: 1
|
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--- !u!1102 &-1622693631265719714
|
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AnimatorState:
|
||||
serializedVersion: 6
|
||||
@ -256,6 +279,31 @@ AnimatorState:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
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--- !u!1101 &-1017875281290806388
|
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AnimatorStateTransition:
|
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m_ObjectHideFlags: 1
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
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m_Name:
|
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m_Conditions:
|
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- m_ConditionMode: 1
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m_ConditionEvent: "\u653B\u51FB"
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 4969039634123799421}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
|
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serializedVersion: 3
|
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 0
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--- !u!91 &9100000
|
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AnimatorController:
|
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m_ObjectHideFlags: 0
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@ -295,6 +343,12 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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- m_Name: "\u653B\u51FB"
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m_Type: 9
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
|
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- serializedVersion: 5
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m_Name: Base Layer
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@ -495,7 +549,8 @@ AnimatorState:
|
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m_Name: "\u4ED3\u9889\u6325\u52A8\u6B66\u5668"
|
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: -2794361475228728507}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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|
@ -12,6 +12,7 @@ AnimatorState:
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m_Transitions:
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- {fileID: -1761926096109691560}
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- {fileID: -2169356965635450186}
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m_StateMachineBehaviours: []
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@ -2831,8 +3012,8 @@ MonoBehaviour:
|
||||
m_BoneTransforms:
|
||||
- {fileID: 4056068833719511023}
|
||||
m_Bounds:
|
||||
m_Center: {x: -0.0032252073, y: 0.00060009956, z: 0}
|
||||
m_Extent: {x: 0.9202149, y: 0.76118994, z: 0}
|
||||
m_Center: {x: -1.4315344, y: 1.243871, z: 0}
|
||||
m_Extent: {x: 0.920215, y: 0.76119006, z: 0}
|
||||
m_UseBatching: 1
|
||||
m_AlwaysUpdate: 1
|
||||
--- !u!1 &8998291085493678043
|
||||
@ -2858,8 +3039,8 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8998291085493678043}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0.34906235, w: 0.9370996}
|
||||
m_LocalPosition: {x: 0.79517806, y: 0.00000009355608, z: 0}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0.3490624, w: 0.9370996}
|
||||
m_LocalPosition: {x: 0.7951781, y: 0.00000009355608, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8652759704987504901}
|
||||
|
@ -182,3 +182,63 @@ C# parse time : -1ms
|
||||
candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2022/4/5 14:14:39 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 855.4459ms
|
||||
moved types parse time: 56ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : -1ms
|
||||
candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2022/4/5 21:40:33 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 86.7158ms
|
||||
moved types parse time: 49ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : -1ms
|
||||
candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2022/4/5 21:40:37 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 77.7881ms
|
||||
moved types parse time: 50ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : -1ms
|
||||
candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2022/4/5 21:41:07 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 79.7854ms
|
||||
moved types parse time: 48ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : -1ms
|
||||
candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2022/4/5 21:41:16 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 76.7983ms
|
||||
moved types parse time: 50ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : -1ms
|
||||
candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 2022/4/5 21:45:44 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 83.1918ms
|
||||
moved types parse time: 50ms
|
||||
candidates parse time : 1ms
|
||||
C# parse time : -1ms
|
||||
candidates check time : -1ms
|
||||
console write time : -1ms
|
||||
|
||||
|
@ -8,5 +8,11 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: "Assets/Scenes/\u52A8\u753B\u5C55\u793A.unity"
|
||||
guid: 2cda990e2423bbf4892e6590ba056729
|
||||
- enabled: 1
|
||||
path: "Assets/Scenes/\u4E50/Sample1.unity"
|
||||
guid: ee694e09c439ff94d836d965bd1d96de
|
||||
- enabled: 1
|
||||
path: "Assets/Scenes/\u4E50/Sample2.unity"
|
||||
guid: a1acd0b27f96c6d4fb666b5883590375
|
||||
m_configObjects:
|
||||
com.unity.input.settings: {fileID: 11400000, guid: 97255fd7f1df3b847978ac317b808b0b, type: 2}
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||||
|
@ -15,7 +15,7 @@ EditorUserSettings:
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value: 22424703114646680e0b0227036cdafade90ecf1a9f9d3b7e9f35326ece92021
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flags: 0
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RecentlyUsedScenePath-3:
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value: 22424703114646680e0b0227036cdbc9e6582b2b21382a357c67083debf42d
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value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
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flags: 0
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RecentlyUsedScenePath-4:
|
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value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
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@ -24,14 +24,17 @@ EditorUserSettings:
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value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
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flags: 0
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RecentlyUsedScenePath-6:
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value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
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flags: 0
|
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RecentlyUsedScenePath-7:
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value: 22424703114646680e0b0227036cdafbfb583124382d34312e3d2936f1f47a2decee22f0
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flags: 0
|
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RecentlyUsedScenePath-8:
|
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RecentlyUsedScenePath-7:
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value: 22424703114646680e0b0227036cdafbfb589dd6f6aedfff7e67083debf42d
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flags: 0
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RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036cdbc9e6582b2b21382a357f67083debf42d
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flags: 0
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RecentlyUsedScenePath-9:
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value: 22424703114646680e0b0227036cdbc9e6582b2b21382a357c67083debf42d
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flags: 0
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vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
flags: 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user