Squashed commit of the following:
commit 66545e8d88f6d1c6c341217722ed596fdc47615b Author: lspdC <961907320@qq.com> Date: Wed Apr 6 12:54:54 2022 +0800 4.6 修改了切换场景BUG 补上了老虎死亡时uI动画 commit 9dbb855441c5b777bca9808280c8600e78e2363a Author: lspdC <961907320@qq.com> Date: Wed Apr 6 00:41:10 2022 +0800 4.5 简单UI动画 完成老虎boss战 场景切换会导致武器切换bug,排查中 commit f29c5c2a4cec3f062bdd6bbfd9bbb365188023d0 Author: lspdC <961907320@qq.com> Date: Sun Apr 3 01:45:27 2022 +0800 4.2(已合并) 合并分支 commit aed35a5f956c1f4cce30bd86cdb40bd0773d0322 Author: lspdC <961907320@qq.com> Date: Sun Apr 3 01:36:12 2022 +0800 4.2(未合并) 1、调整老虎动画,可以在简单的逻辑下连贯播放 2、修正开局没有武器会报错的bug,第一关倒下的树的树叶可以遮挡玩家。 commit 4383c04279f5a4270a3abe3b9f4cf67b4d133965 Author: lspdC <961907320@qq.com> Date: Fri Apr 1 23:35:01 2022 +0800 4.1(合并后) 整合摄像机等 commit 48e7207d351cfdb9363db27c0f8c1aba91fc05d9 Author: lspdC <961907320@qq.com> Date: Fri Apr 1 23:19:50 2022 +0800 4.1(未合并) commit 6154ddfbb4db880c270f650d090b47263e388cfd Author: lspdC <961907320@qq.com> Date: Thu Mar 31 00:17:09 2022 +0800 3.30 更新落雷动画,修复手持武器位置 明天整合摄像头并最后校对第一关场景和元素的大小比例 commit 28b3246896099b84afc84a05e39b581facfacce2 Author: lspdC <961907320@qq.com> Date: Mon Mar 28 11:24:23 2022 +0800 3.28(修改了京力酱场景内的player 不会报错) commit 399d8d91d968ef2e4538fc22acf2e5c9089f95cf Author: lspdC <961907320@qq.com> Date: Sun Mar 27 19:27:24 2022 +0800 3.27 整合了移动,受伤,与树、火交互的动画 物体绑定位置和部分动画衔接还有待进一步调整。 commit 76c1cf529eee651619a9542b85a90bdfe8d0bed1 Author: lspdC <961907320@qq.com> Date: Sat Mar 26 19:18:13 2022 +0800 3.26 下载美术动画素材 进一步整合中(预计还要整合一段时间,houdini还没做喵) commit 3771f6a9c19e37e50f62e5e054f2aefd94af9965 Author: lspdC <961907320@qq.com> Date: Fri Mar 25 23:39:57 2022 +0800 3.25 合并分支 commit c9c9ab412170ffd32a12b0660858625856aa3244 Author: lspdC <961907320@qq.com> Date: Thu Mar 24 22:11:29 2022 +0800 3.24 完成除boss战以外交互,逐步整合美术素材 commit 2a2a11e8514ab67008c85b25b6703888f1ed8824 Author: lspdC <961907320@qq.com> Date: Tue Mar 22 22:15:12 2022 +0800 3.22 完成了跟踪雷击与玩家的碰撞判定,玩家的受击反馈 击碎石头那边还有bug,明天再改 commit db3134349aaabb0ba0aaa64e43851ee0d6812fa0 Author: lspdC <961907320@qq.com> Date: Mon Mar 21 19:51:46 2022 +0800 3.21(和霄酱搅在一起了喵) commit d5836fec13668bd6a00ab8e9377f3959d86ab037 Author: lspdC <961907320@qq.com> Date: Mon Mar 21 19:49:15 2022 +0800 3.21(未合并) 完成火焰,碎石交互,武器升级替换。 设置好打雷演出框架,自动追击的雷击框架,尚未加入碰撞判定。 commit 698339a63c5ad608945a2e5702b7b216c97245c3 Author: lspdC <961907320@qq.com> Date: Sun Mar 20 23:28:11 2022 +0800 3.20 和京力交融之后的版本 commit 44c4946a717cd915dae1c92cb536031abf2f9343 Author: lspdC <961907320@qq.com> Date: Sun Mar 20 23:24:29 2022 +0800 3.20 整理了树木交互,写了个具体互动物品的基类。 创建了火类,实现火焰交互示意(拿上木棍才能成功交互)。 commit 1b5d15c2d2c98a71d12a79c9443d9cf4c89c7f40 Author: lspdC <961907320@qq.com> Date: Sun Mar 20 14:43:08 2022 +0800 sb coding # Conflicts: # Assets/Scenes/乐/Sample1.unity # Assets/Scenes/乐/Sample2.unity # Assets/Scripts/乐/Player.cs # Assets/Scripts/乐/Tiger.cs # Assets/Scripts/乐/TransSense.cs # Assets/Scripts/乐/UIWord.cs # Assets/Scripts/勍/角色/PlayerControl.cs # UserSettings/EditorUserSettings.asset
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value: 3
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1020564151765312503, guid: db1a0d64e04264d4e840e4424bbf4488, type: 3}
|
- target: {fileID: 1020564151765312503, guid: db1a0d64e04264d4e840e4424bbf4488, type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
value: 57.36
|
value: -11.5
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1020564151765312503, guid: db1a0d64e04264d4e840e4424bbf4488, type: 3}
|
- target: {fileID: 1020564151765312503, guid: db1a0d64e04264d4e840e4424bbf4488, type: 3}
|
||||||
propertyPath: m_LocalPosition.y
|
propertyPath: m_LocalPosition.y
|
||||||
value: -1.96
|
value: -1.66
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1020564151765312503, guid: db1a0d64e04264d4e840e4424bbf4488, type: 3}
|
- target: {fileID: 1020564151765312503, guid: db1a0d64e04264d4e840e4424bbf4488, type: 3}
|
||||||
propertyPath: m_LocalPosition.z
|
propertyPath: m_LocalPosition.z
|
||||||
@ -9422,7 +9280,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1891403814086148855, guid: d806b9f1cc01ac345b486b12ec88394c, type: 3}
|
- target: {fileID: 1891403814086148855, guid: d806b9f1cc01ac345b486b12ec88394c, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 5
|
value: 4
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 1891403814086148855, guid: d806b9f1cc01ac345b486b12ec88394c, type: 3}
|
- target: {fileID: 1891403814086148855, guid: d806b9f1cc01ac345b486b12ec88394c, type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
@ -9671,7 +9529,7 @@ PrefabInstance:
|
|||||||
m_Modifications:
|
m_Modifications:
|
||||||
- target: {fileID: 3700592915405010629, guid: 725860ad24cfa2a46acd66ef8245968f, type: 3}
|
- target: {fileID: 3700592915405010629, guid: 725860ad24cfa2a46acd66ef8245968f, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 20
|
value: 19
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3700592915405010629, guid: 725860ad24cfa2a46acd66ef8245968f, type: 3}
|
- target: {fileID: 3700592915405010629, guid: 725860ad24cfa2a46acd66ef8245968f, type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
@ -9747,7 +9605,7 @@ PrefabInstance:
|
|||||||
m_Modifications:
|
m_Modifications:
|
||||||
- target: {fileID: 4181178188287077441, guid: ca7046f990a45f44688a8e4097d6402e, type: 3}
|
- target: {fileID: 4181178188287077441, guid: ca7046f990a45f44688a8e4097d6402e, type: 3}
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||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 19
|
value: 18
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 4181178188287077441, guid: ca7046f990a45f44688a8e4097d6402e, type: 3}
|
- target: {fileID: 4181178188287077441, guid: ca7046f990a45f44688a8e4097d6402e, type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -14,6 +14,9 @@ public class ItemController : UnitySingleton<ItemController>
|
|||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
Debug.Log("数组大小"+itemList.Count);
|
||||||
|
|
||||||
|
displayIndex = 0;
|
||||||
player = FindObjectOfType<Player>();
|
player = FindObjectOfType<Player>();
|
||||||
Display();
|
Display();
|
||||||
}
|
}
|
||||||
@ -21,7 +24,7 @@ public class ItemController : UnitySingleton<ItemController>
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
Debug.Log("序号"+displayIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
//添加物品
|
//添加物品
|
||||||
|
@ -90,7 +90,6 @@ public class Player : PlayerControl
|
|||||||
//UPDATE
|
//UPDATE
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
TellMapStates();
|
|
||||||
//Debug.Log(weapon.name + " " + weapon.GetIsAtk());
|
//Debug.Log(weapon.name + " " + weapon.GetIsAtk());
|
||||||
|
|
||||||
//OnInputDetect();
|
//OnInputDetect();
|
||||||
@ -195,9 +194,6 @@ public class Player : PlayerControl
|
|||||||
|
|
||||||
protected override void OnLeftChange()
|
protected override void OnLeftChange()
|
||||||
{
|
{
|
||||||
//
|
|
||||||
Debug.Log("left");
|
|
||||||
//
|
|
||||||
ItemController.Instance.LeftChangeItem();
|
ItemController.Instance.LeftChangeItem();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -126,6 +126,7 @@ public class Tiger : MonoBehaviour
|
|||||||
Freeze();
|
Freeze();
|
||||||
anim.SetTrigger("老虎似了");
|
anim.SetTrigger("老虎似了");
|
||||||
GetComponent<Collider2D>().enabled = false;
|
GetComponent<Collider2D>().enabled = false;
|
||||||
|
UIWord.Instance.TigerUI();
|
||||||
Debug.Log("老虎似了");
|
Debug.Log("老虎似了");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@ using UnityEngine.SceneManagement;
|
|||||||
public class TransSense : MonoBehaviour
|
public class TransSense : MonoBehaviour
|
||||||
{
|
{
|
||||||
public string nextScene;
|
public string nextScene;
|
||||||
|
Player player;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -20,7 +21,8 @@ public class TransSense : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
FindObjectOfType<PlayerControl>().playerC.Dispose();
|
player = FindObjectOfType<Player>();
|
||||||
|
player.DisPose();
|
||||||
SceneManager.LoadSceneAsync(nextScene);
|
SceneManager.LoadSceneAsync(nextScene);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ public class UIWord : UnitySingleton<UIWord>
|
|||||||
public GameObject tree;
|
public GameObject tree;
|
||||||
public GameObject fire;
|
public GameObject fire;
|
||||||
public GameObject stone;
|
public GameObject stone;
|
||||||
|
public GameObject tiger;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -29,5 +30,8 @@ public class UIWord : UnitySingleton<UIWord>
|
|||||||
public void StoneUI() {
|
public void StoneUI() {
|
||||||
stone.SetActive(true);
|
stone.SetActive(true);
|
||||||
}
|
}
|
||||||
|
public void TigerUI()
|
||||||
|
{
|
||||||
|
tiger.SetActive(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@ using Sirenix.OdinInspector;
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class PlayerControl : MonoBehaviour
|
public class PlayerControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
public PlayerC playerC;
|
private PlayerC playerC;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 此帧输入方向,-1为左,1为右,0此帧不输入
|
/// 此帧输入方向,-1为左,1为右,0此帧不输入
|
||||||
@ -22,6 +22,8 @@ public class PlayerControl : MonoBehaviour
|
|||||||
|
|
||||||
protected virtual void Start()
|
protected virtual void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
playerC = new PlayerC();
|
playerC = new PlayerC();
|
||||||
//playerC.Enable();
|
//playerC.Enable();
|
||||||
playerC.Normal.Enable();
|
playerC.Normal.Enable();
|
||||||
@ -56,25 +58,7 @@ public class PlayerControl : MonoBehaviour
|
|||||||
Debug.LogError("玩家动画机丢失!");
|
Debug.LogError("玩家动画机丢失!");
|
||||||
}
|
}
|
||||||
|
|
||||||
//playerC.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void TellMapStates(){
|
|
||||||
|
|
||||||
if(playerC.Normal.enabled){
|
|
||||||
Debug.Log("Normal is Active");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("Normal is Inactive");
|
|
||||||
}
|
|
||||||
if(playerC.Null.enabled){
|
|
||||||
Debug.Log("Null is Active");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("Null is Inactive");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -185,4 +169,8 @@ public class PlayerControl : MonoBehaviour
|
|||||||
yield return new WaitForSeconds(time);
|
yield return new WaitForSeconds(time);
|
||||||
ToMap("Normal");
|
ToMap("Normal");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DisPose() {
|
||||||
|
playerC.Dispose();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,25 +15,25 @@ EditorUserSettings:
|
|||||||
value: 22424703114646680e0b0227036cdafade90ecf1a9f9d3b7e9f35326ece92021
|
value: 22424703114646680e0b0227036cdafade90ecf1a9f9d3b7e9f35326ece92021
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-3:
|
RecentlyUsedScenePath-3:
|
||||||
value: 22424703114646680e0b0227036cdafbfb583124382d34312e3d2936f1f47a2decee22f0
|
value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-4:
|
RecentlyUsedScenePath-4:
|
||||||
value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
|
value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-5:
|
RecentlyUsedScenePath-5:
|
||||||
value: 22424703114646680e0b0227036cdafbfb583124382d34312e3d2936f1f47a2decee22f0
|
value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-6:
|
RecentlyUsedScenePath-6:
|
||||||
value: 22424703114646680e0b0227036cdafbfb589dd6f6aedfff7e67083debf42d
|
value: 22424703114646680e0b0227036cdafbfb583124382d34312e3d2936f1f47a2decee22f0
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-7:
|
RecentlyUsedScenePath-7:
|
||||||
value: 22424703114646680e0b0227036cdafbfb589dd6f6aedfff7e67083debf42d
|
value: 22424703114646680e0b0227036cdafbfb589dd6f6aedfff7e67083debf42d
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-8:
|
RecentlyUsedScenePath-8:
|
||||||
value: 22424703114646680e0b0227036cdbc9e6582b2b21382a357f67083debf42d
|
value: 22424703114646680e0b0227036cdbc9e6582b2b21382a357c67083debf42d
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-9:
|
RecentlyUsedScenePath-9:
|
||||||
value: 22424703114646680e0b0227036cdbc9e6582b2b21382a357c67083debf42d
|
value: 22424703114646680e0b0227036cdbc9e6582b2b21382a357f67083debf42d
|
||||||
flags: 0
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
|
Loading…
x
Reference in New Issue
Block a user