4.2(已合并)
合并分支
This commit is contained in:
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File diff suppressed because it is too large
Load Diff
@ -8,6 +8,8 @@ using UnityEngine;
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public class EntryTrigger : Event
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public class EntryTrigger : Event
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{
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{
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private Collider2D m_collider;
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private Collider2D m_collider;
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public Event m_event;
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public Stage m_stage;
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void Start()
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void Start()
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{
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{
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@ -28,4 +30,13 @@ public class EntryTrigger : Event
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//如果玩家进入碰撞盒则触发事件
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//如果玩家进入碰撞盒则触发事件
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if(other.TryGetComponent<Player>(out Player player)) OnCall();
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if(other.TryGetComponent<Player>(out Player player)) OnCall();
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}
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}
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public override void OnCall()
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{
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//如果链接了事件或者演出,则执行
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if(m_event != null) m_event.OnCall();
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if(m_stage != null) m_stage.OnCall();
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//如果二者都为null,则报告
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if(m_event == null && m_stage == null) Debug.Log(this.GetType() + gameObject.name + "没有链接事件或者演出,你确定吗?");
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}
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}
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}
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@ -23,6 +23,7 @@ public class AConversation : MonoBehaviour
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public Transform P2Pos;
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public Transform P2Pos;
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[Header("对话框到说话者中心的偏移量")]
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[Header("对话框到说话者中心的偏移量")]
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public Vector2 offset = new Vector2(3.5f, 2.5f);
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public Vector2 offset = new Vector2(3.5f, 2.5f);
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public bool end = false;
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@ -125,6 +126,7 @@ public class AConversation : MonoBehaviour
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/// </summary>
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/// </summary>
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public virtual void OnEnd()
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public virtual void OnEnd()
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{
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{
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end = true;
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//不在演出中时,恢复玩家的操作权限
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//不在演出中时,恢复玩家的操作权限
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if(!ConversationController.Instance.CheckStage())
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if(!ConversationController.Instance.CheckStage())
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player.ToMap("Normal");
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player.ToMap("Normal");
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public class ConversationController : UnitySingleton<ConversationController>
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public class ConversationController : UnitySingleton<ConversationController>
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{
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{
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private AConversation[] conversationList;
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private AConversation[] conversationList;
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public AConversation currentConversation;
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void Start()
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void Start()
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{
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{
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@ -19,6 +20,7 @@ public class ConversationController : UnitySingleton<ConversationController>
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if (conversation.conversationName == name)
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if (conversation.conversationName == name)
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{
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{
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Debug.Log("找到对话:" + name);
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Debug.Log("找到对话:" + name);
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currentConversation = conversation;
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conversation.OnCall();
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conversation.OnCall();
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//改变玩家地图至Null
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//改变玩家地图至Null
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FindObjectOfType<Player>().ToMap("Null");
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FindObjectOfType<Player>().ToMap("Null");
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@ -1,94 +1,77 @@
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// using System.Collections;
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using System.Collections;
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// using System.Collections.Generic;
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using System.Collections.Generic;
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// using UnityEngine;
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using UnityEngine;
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// using UnityEngine.UI;
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using UnityEngine.UI;
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// using UnityEditor;
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using UnityEditor;
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// using UnityEngine.Video;
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using UnityEngine.Video;
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// using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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// public class CGAdministrator : MonoBehaviour
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public class CGAdministrator : UnitySingleton<CGAdministrator>
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// {
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{
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// // Start is called before the first frame update
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// Start is called before the first frame update
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// //CG管理员相关代码
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//CG管理员相关代码
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// private RawImage rawImage;
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private RawImage rawImage;
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// [Tooltip("记录这个场景中的所有CG,要加的话直接扩容数组,并往新的CG里面加内容")][SerializeField]
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[Tooltip("记录这个场景中的所有CG,要加的话直接扩容数组,并往新的CG里面加内容")][SerializeField]
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// private ACG[] CGs;
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private ACG[] CGs;
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// private IndexRecoder indexRecoder;
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private ACG playingCG;//正在播放的CG,因为invoke无法传参而存在
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// private ACG playingCG;//正在播放的CG,因为invoke无法传参而存在
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void Start()
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// void Start()
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{
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// {
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rawImage = GetComponent<RawImage>();
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// rawImage = GetComponent<RawImage>();
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rawImage.CrossFadeAlpha(0,0,true);//为了淡入显示,必须先把它的阿尔法值降到0,对吧?
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// indexRecoder = FindObjectOfType<IndexRecoder>();
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//把rawImage的颜色的透明度变为0
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// rawImage.CrossFadeAlpha(0,0,true);//为了淡入显示,必须先把它的阿尔法值降到0,对吧?
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//rawImage.color = new Color(rawImage.color.r, rawImage.color.g, rawImage.color.b, 1);
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// //好像可以让它自己找到所有CG
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// CGs = new ACG[transform.childCount];
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// for(int i = 0; i < transform.childCount; i++)
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// {
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// CGs[i] = transform.GetChild(i).GetComponent<ACG>();
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// }
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// //
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// //
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// //CallACG("暂用");
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// //
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Update is called once per frame
|
|
||||||
// void Update()
|
|
||||||
// {
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
|
||||||
// //外部呼叫CG用,传入你要调用的CG名
|
//好像可以让它自己找到所有CG
|
||||||
// public void CallACG(string CGName)
|
CGs = new ACG[transform.childCount];
|
||||||
// {
|
for(int i = 0; i < transform.childCount; i++)
|
||||||
// //当外面叫了一个CG,传入CG名
|
{
|
||||||
// foreach(ACG CG in CGs)
|
CGs[i] = transform.GetChild(i).GetComponent<ACG>();
|
||||||
// {
|
}
|
||||||
// //找到这个CG
|
//
|
||||||
// if(CG.CGName.Equals(CGName))
|
|
||||||
// {
|
|
||||||
// Debug.Log("正在显示CG:"+CG.name);
|
|
||||||
// rawImage.texture = CG.texture;//把CG的内容装载上
|
|
||||||
// rawImage.CrossFadeAlpha(1,indexRecoder.CGFadeTime,true);//淡入显示CG
|
|
||||||
// playingCG = CG;
|
|
||||||
// try
|
|
||||||
// {
|
|
||||||
// CG.GetComponent<VideoPlayer>().Play();//开始播放这个CG
|
|
||||||
// FindObjectOfType<PlayerInput>().SwitchCurrentActionMap("NullMap");//使玩家无法操作
|
|
||||||
// }
|
|
||||||
// catch(System.NullReferenceException)
|
|
||||||
// {
|
|
||||||
// Debug.Log("播放CG失败,看看赋值对不对");
|
|
||||||
// }
|
|
||||||
// Invoke("StopIt",CG.time);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// //改变标记,使管理员意识到CG该停了
|
//
|
||||||
// private void StopIt(){rawImage.CrossFadeAlpha(0f,indexRecoder.CGFadeTime,true);//淡出CG
|
//CallACG("鸟");
|
||||||
// playingCG.OnEnded();}//告诉这个CG它结束了,然后触发它的结束事件
|
//
|
||||||
|
}
|
||||||
|
|
||||||
// // //制造一个只读的变量,不要动这些
|
|
||||||
// // public class ReadOnlyAttribute : PropertyAttribute{}
|
|
||||||
// // [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
|
||||||
// // public class ReadOnlyDrawer : PropertyDrawer
|
|
||||||
// // {
|
|
||||||
// // public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
|
||||||
// // {
|
|
||||||
// // return EditorGUI.GetPropertyHeight(property, label, true);
|
|
||||||
// // }
|
|
||||||
|
|
||||||
// // public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
//外部呼叫CG用,传入你要调用的CG名
|
||||||
// // {
|
public void CallACG(string CGName)
|
||||||
// // GUI.enabled = false;
|
{
|
||||||
// // EditorGUI.PropertyField(position, property, label, true);
|
//当外面叫了一个CG,传入CG名
|
||||||
// // GUI.enabled = true;
|
foreach(ACG CG in CGs)
|
||||||
// // }
|
{
|
||||||
// // }
|
//找到这个CG
|
||||||
// // //
|
if(CG.CGName.Equals(CGName))
|
||||||
|
{
|
||||||
|
Debug.Log("正在显示CG:"+CG.name);
|
||||||
|
rawImage.texture = CG.texture;//把CG的内容装载上
|
||||||
|
rawImage.CrossFadeAlpha(1,1f,true);//淡入显示CG
|
||||||
|
playingCG = CG;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CG.GetComponent<VideoPlayer>().Play();//开始播放这个CG
|
||||||
|
//FindObjectOfType<PlayerInput>().SwitchCurrentActionMap("NullMap");//使玩家无法操作
|
||||||
|
}
|
||||||
|
catch(System.NullReferenceException)
|
||||||
|
{
|
||||||
|
Debug.Log("播放CG失败,看看赋值对不对");
|
||||||
|
}
|
||||||
|
Invoke("StopIt",CG.time);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// }
|
//改变标记,使管理员意识到CG该停了
|
||||||
|
private void StopIt(){rawImage.CrossFadeAlpha(0f,1f,true);//淡出CG
|
||||||
|
playingCG.OnEnded();}//告诉这个CG它结束了,然后触发它的结束事件
|
||||||
|
|
||||||
|
public float GetPlayingCGTime()
|
||||||
|
{
|
||||||
|
return playingCG.time;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
52
Assets/Scripts/勍/演出/FengHuang.cs
Normal file
52
Assets/Scripts/勍/演出/FengHuang.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
public class FengHuang : Stage
|
||||||
|
{
|
||||||
|
public GameObject yufu;
|
||||||
|
protected override IEnumerator Main()
|
||||||
|
{
|
||||||
|
//呼出CG
|
||||||
|
CGAdministrator.Instance.CallACG("鸟");
|
||||||
|
//等待CG结束
|
||||||
|
yield return new WaitForSeconds(CGAdministrator.Instance.GetPlayingCGTime());
|
||||||
|
//再等待一秒
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
//淡入显示叶片
|
||||||
|
SpriteRenderer leaf = GameObject.Find("树叶").GetComponent<SpriteRenderer>();
|
||||||
|
leaf.DOFade(1, 1);
|
||||||
|
//等待一秒
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
//激活渔夫
|
||||||
|
yufu.SetActive(true);
|
||||||
|
//等待一秒后淡出树叶
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
leaf.DOFade(0, 1);
|
||||||
|
//等待一秒
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
//触发对话“渔夫之指引”
|
||||||
|
ConversationController.Instance.OnCall("渔夫之指引");
|
||||||
|
//等到对话结束
|
||||||
|
yield return new WaitUntil(() => ConversationController.Instance.currentConversation.end);
|
||||||
|
//渐隐渔夫
|
||||||
|
SpriteRenderer[] renderers = yufu.GetComponentsInChildren<SpriteRenderer>();
|
||||||
|
foreach (SpriteRenderer renderer in renderers)
|
||||||
|
{
|
||||||
|
renderer.DOFade(0, 1);
|
||||||
|
}
|
||||||
|
//一秒后删除渔夫
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
Destroy(yufu);
|
||||||
|
//结束
|
||||||
|
yield return base.Main();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnEnd()
|
||||||
|
{
|
||||||
|
base.OnEnd();
|
||||||
|
//删除自己和父物体
|
||||||
|
Destroy(transform.parent.gameObject);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/勍/演出/FengHuang.cs.meta
Normal file
11
Assets/Scripts/勍/演出/FengHuang.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0452ca03894ec814a820bde0997076e7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -21,6 +21,7 @@ public class Stage : MonoBehaviour
|
|||||||
[ContextMenu("Play")]
|
[ContextMenu("Play")]
|
||||||
public void OnCall()
|
public void OnCall()
|
||||||
{
|
{
|
||||||
|
Debug.Log("演出" + gameObject.name + "开始");
|
||||||
//初始化
|
//初始化
|
||||||
Init();
|
Init();
|
||||||
//开始Main的协程
|
//开始Main的协程
|
||||||
|
@ -22,9 +22,20 @@ public class KnotMediator : UnitySingleton<KnotMediator>
|
|||||||
[Header("当前记录的绳结类型")][SerializeField][EnumPaging]
|
[Header("当前记录的绳结类型")][SerializeField][EnumPaging]
|
||||||
private KnotType currentKnotType;
|
private KnotType currentKnotType;
|
||||||
|
|
||||||
|
private Player player;
|
||||||
|
|
||||||
|
void Start(){
|
||||||
|
player = FindObjectOfType<Player>();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void RecordKnotType(KnotType knotType)
|
public void RecordKnotType(KnotType knotType)
|
||||||
{
|
{
|
||||||
currentKnotType = knotType;
|
currentKnotType = knotType;
|
||||||
|
//让仓颉做出查看绳结的动作
|
||||||
|
player.StopInputTo(2f);
|
||||||
|
player.Behavior("查看绳结");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -150,4 +150,20 @@ public class PlayerControl : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 接下来的time后,都无视输入事件
|
||||||
|
/// </summary>
|
||||||
|
public void StopInputTo(float time)
|
||||||
|
{
|
||||||
|
ToMap("Null");
|
||||||
|
StartCoroutine(RecoverInput(time));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator RecoverInput(float time)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(time);
|
||||||
|
ToMap("Normal");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -171,6 +171,7 @@ AnimatorStateMachine:
|
|||||||
- {fileID: -5953479891427718110}
|
- {fileID: -5953479891427718110}
|
||||||
- {fileID: 5947422655733057457}
|
- {fileID: 5947422655733057457}
|
||||||
- {fileID: 3330679229323852168}
|
- {fileID: 3330679229323852168}
|
||||||
|
- {fileID: 2419438947098571967}
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
m_StateMachineTransitions: {}
|
m_StateMachineTransitions: {}
|
||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
||||||
@ -189,7 +190,8 @@ AnimatorState:
|
|||||||
m_Name: "\u4ED3\u9889\u67E5\u770B\u7EF3\u7ED3"
|
m_Name: "\u4ED3\u9889\u67E5\u770B\u7EF3\u7ED3"
|
||||||
m_Speed: 1
|
m_Speed: 1
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_Transitions: []
|
m_Transitions:
|
||||||
|
- {fileID: -3078475898699272913}
|
||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
||||||
m_Position: {x: 50, y: 50, z: 0}
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
m_IKOnFeet: 0
|
m_IKOnFeet: 0
|
||||||
@ -205,6 +207,28 @@ AnimatorState:
|
|||||||
m_MirrorParameter:
|
m_MirrorParameter:
|
||||||
m_CycleOffsetParameter:
|
m_CycleOffsetParameter:
|
||||||
m_TimeParameter:
|
m_TimeParameter:
|
||||||
|
--- !u!1101 &-3078475898699272913
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
m_Conditions: []
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: 0}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.25
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.8
|
||||||
|
m_HasExitTime: 1
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
--- !u!1102 &-1622693631265719714
|
--- !u!1102 &-1622693631265719714
|
||||||
AnimatorState:
|
AnimatorState:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
@ -246,25 +270,31 @@ AnimatorController:
|
|||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 9100000}
|
m_Controller: {fileID: 0}
|
||||||
- m_Name: Move
|
- m_Name: Move
|
||||||
m_Type: 4
|
m_Type: 4
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 9100000}
|
m_Controller: {fileID: 0}
|
||||||
- m_Name: "\u4E0E\u706B\u4EA4\u4E92"
|
- m_Name: "\u4E0E\u706B\u4EA4\u4E92"
|
||||||
m_Type: 9
|
m_Type: 9
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 9100000}
|
m_Controller: {fileID: 0}
|
||||||
- m_Name: "\u53D7\u4F24"
|
- m_Name: "\u53D7\u4F24"
|
||||||
m_Type: 9
|
m_Type: 9
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 9100000}
|
m_Controller: {fileID: 0}
|
||||||
|
- m_Name: "\u67E5\u770B\u7EF3\u7ED3"
|
||||||
|
m_Type: 9
|
||||||
|
m_DefaultFloat: 0
|
||||||
|
m_DefaultInt: 0
|
||||||
|
m_DefaultBool: 0
|
||||||
|
m_Controller: {fileID: 0}
|
||||||
m_AnimatorLayers:
|
m_AnimatorLayers:
|
||||||
- serializedVersion: 5
|
- serializedVersion: 5
|
||||||
m_Name: Base Layer
|
m_Name: Base Layer
|
||||||
@ -331,6 +361,31 @@ AnimatorState:
|
|||||||
m_MirrorParameter:
|
m_MirrorParameter:
|
||||||
m_CycleOffsetParameter:
|
m_CycleOffsetParameter:
|
||||||
m_TimeParameter:
|
m_TimeParameter:
|
||||||
|
--- !u!1101 &2419438947098571967
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
m_Conditions:
|
||||||
|
- m_ConditionMode: 1
|
||||||
|
m_ConditionEvent: "\u67E5\u770B\u7EF3\u7ED3"
|
||||||
|
m_EventTreshold: 0
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: -5411793311571772822}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.25
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.75
|
||||||
|
m_HasExitTime: 0
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
--- !u!1101 &3330679229323852168
|
--- !u!1101 &3330679229323852168
|
||||||
AnimatorStateTransition:
|
AnimatorStateTransition:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
|
@ -59,16 +59,16 @@ AnimatorStateMachine:
|
|||||||
m_ChildStates:
|
m_ChildStates:
|
||||||
- serializedVersion: 1
|
- serializedVersion: 1
|
||||||
m_State: {fileID: -961979011199463194}
|
m_State: {fileID: -961979011199463194}
|
||||||
m_Position: {x: 200, y: 0, z: 0}
|
m_Position: {x: 290, y: 30, z: 0}
|
||||||
- serializedVersion: 1
|
- serializedVersion: 1
|
||||||
m_State: {fileID: 7159605451625161076}
|
m_State: {fileID: 7159605451625161076}
|
||||||
m_Position: {x: 235, y: 65, z: 0}
|
m_Position: {x: 460, y: 100, z: 0}
|
||||||
m_ChildStateMachines: []
|
m_ChildStateMachines: []
|
||||||
m_AnyStateTransitions: []
|
m_AnyStateTransitions: []
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
m_StateMachineTransitions: {}
|
m_StateMachineTransitions: {}
|
||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
||||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
m_AnyStatePosition: {x: 280, y: 190, z: 0}
|
||||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||||
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[api-updater (non-obsolete-error-filter)] 2022/4/2 22:58:22 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
[api-updater (non-obsolete-error-filter)] 2022/4/2 21:10:15 : Starting D:/unity/Editor/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
[api-updater (non-obsolete-error-filter)]
|
[api-updater (non-obsolete-error-filter)]
|
||||||
----------------------------------
|
----------------------------------
|
||||||
jit/startup time : 808.5839ms
|
jit/startup time : 250.8009ms
|
||||||
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|
moved types parse time: 50ms
|
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C# parse time : -1ms
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||||||
candidates check time : -1ms
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[api-updater (non-obsolete-error-filter)] 2022/4/3 1:10:31 : Starting D:/unity/2019.3.2f1/2020.3.30f1c1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
|
||||||
[api-updater (non-obsolete-error-filter)]
|
|
||||||
----------------------------------
|
|
||||||
jit/startup time : 80.616ms
|
|
||||||
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C# parse time : -1ms
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candidates check time : -1ms
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value: 22424703114646680e0b0227036cdafbfb583124382d34312e3d2936f1f47a2decee22f0
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|
||||||
flags: 0
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|
||||||
RecentlyUsedScenePath-3:
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|
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value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
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|
||||||
flags: 0
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|
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RecentlyUsedScenePath-4:
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|
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value: 22424703114646680e0b0227036cdafbfb583124382d34312e3d2936f1f47a2decee22f0
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|
||||||
flags: 0
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|
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RecentlyUsedScenePath-5:
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|
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value: 22424703114646680e0b0227036cdafbfb589dd6f6aedfff7e67083debf42d
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|
||||||
flags: 0
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|
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RecentlyUsedScenePath-6:
|
|
||||||
value: 22424703114646680e0b0227036cdafade90ecf1a9f9d3b7e9f35326ece92021
|
value: 22424703114646680e0b0227036cdafade90ecf1a9f9d3b7e9f35326ece92021
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||||||
flags: 0
|
flags: 0
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|
RecentlyUsedScenePath-2:
|
||||||
|
value: 22424703114646680e0b0227036cdafade90ecf1a9f9d3b7e9f35326ece92021
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|
flags: 0
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||||||
|
RecentlyUsedScenePath-3:
|
||||||
|
value: 22424703114646680e0b0227036cdbc9e6582b2b21382a357c67083debf42d
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||||||
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-4:
|
||||||
|
value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
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||||||
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-5:
|
||||||
|
value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
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||||||
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-6:
|
||||||
|
value: 22424703114646680e0b0227036cdafbfb5831243c3d3204283a097df7ee3d2cfb
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||||||
|
flags: 0
|
||||||
RecentlyUsedScenePath-7:
|
RecentlyUsedScenePath-7:
|
||||||
value: 22424703114646680e0b0227036cdbc9e6582b2b21382a357f67083debf42d
|
value: 22424703114646680e0b0227036cdafbfb583124382d34312e3d2936f1f47a2decee22f0
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||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-8:
|
RecentlyUsedScenePath-8:
|
||||||
value: 22424703114646680e0b0227036cdbc9e6582b2b21382a357f67083debf42d
|
value: 22424703114646680e0b0227036cdafbfb589dd6f6aedfff7e67083debf42d
|
||||||
flags: 0
|
|
||||||
RecentlyUsedScenePath-9:
|
|
||||||
value: 22424703114646680e0b0227036cdbc9e6582b2b21382a357c67083debf42d
|
|
||||||
flags: 0
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
|
Loading…
x
Reference in New Issue
Block a user