Roman
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e03afcd33c
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Squashed commit of the following:
commit 66545e8d88f6d1c6c341217722ed596fdc47615b
Author: lspdC <961907320@qq.com>
Date: Wed Apr 6 12:54:54 2022 +0800
4.6
修改了切换场景BUG
补上了老虎死亡时uI动画
commit 9dbb855441c5b777bca9808280c8600e78e2363a
Author: lspdC <961907320@qq.com>
Date: Wed Apr 6 00:41:10 2022 +0800
4.5
简单UI动画
完成老虎boss战
场景切换会导致武器切换bug,排查中
commit f29c5c2a4cec3f062bdd6bbfd9bbb365188023d0
Author: lspdC <961907320@qq.com>
Date: Sun Apr 3 01:45:27 2022 +0800
4.2(已合并)
合并分支
commit aed35a5f956c1f4cce30bd86cdb40bd0773d0322
Author: lspdC <961907320@qq.com>
Date: Sun Apr 3 01:36:12 2022 +0800
4.2(未合并)
1、调整老虎动画,可以在简单的逻辑下连贯播放
2、修正开局没有武器会报错的bug,第一关倒下的树的树叶可以遮挡玩家。
commit 4383c04279f5a4270a3abe3b9f4cf67b4d133965
Author: lspdC <961907320@qq.com>
Date: Fri Apr 1 23:35:01 2022 +0800
4.1(合并后)
整合摄像机等
commit 48e7207d351cfdb9363db27c0f8c1aba91fc05d9
Author: lspdC <961907320@qq.com>
Date: Fri Apr 1 23:19:50 2022 +0800
4.1(未合并)
commit 6154ddfbb4db880c270f650d090b47263e388cfd
Author: lspdC <961907320@qq.com>
Date: Thu Mar 31 00:17:09 2022 +0800
3.30
更新落雷动画,修复手持武器位置
明天整合摄像头并最后校对第一关场景和元素的大小比例
commit 28b3246896099b84afc84a05e39b581facfacce2
Author: lspdC <961907320@qq.com>
Date: Mon Mar 28 11:24:23 2022 +0800
3.28(修改了京力酱场景内的player 不会报错)
commit 399d8d91d968ef2e4538fc22acf2e5c9089f95cf
Author: lspdC <961907320@qq.com>
Date: Sun Mar 27 19:27:24 2022 +0800
3.27
整合了移动,受伤,与树、火交互的动画
物体绑定位置和部分动画衔接还有待进一步调整。
commit 76c1cf529eee651619a9542b85a90bdfe8d0bed1
Author: lspdC <961907320@qq.com>
Date: Sat Mar 26 19:18:13 2022 +0800
3.26
下载美术动画素材
进一步整合中(预计还要整合一段时间,houdini还没做喵)
commit 3771f6a9c19e37e50f62e5e054f2aefd94af9965
Author: lspdC <961907320@qq.com>
Date: Fri Mar 25 23:39:57 2022 +0800
3.25 合并分支
commit c9c9ab412170ffd32a12b0660858625856aa3244
Author: lspdC <961907320@qq.com>
Date: Thu Mar 24 22:11:29 2022 +0800
3.24
完成除boss战以外交互,逐步整合美术素材
commit 2a2a11e8514ab67008c85b25b6703888f1ed8824
Author: lspdC <961907320@qq.com>
Date: Tue Mar 22 22:15:12 2022 +0800
3.22
完成了跟踪雷击与玩家的碰撞判定,玩家的受击反馈
击碎石头那边还有bug,明天再改
commit db3134349aaabb0ba0aaa64e43851ee0d6812fa0
Author: lspdC <961907320@qq.com>
Date: Mon Mar 21 19:51:46 2022 +0800
3.21(和霄酱搅在一起了喵)
commit d5836fec13668bd6a00ab8e9377f3959d86ab037
Author: lspdC <961907320@qq.com>
Date: Mon Mar 21 19:49:15 2022 +0800
3.21(未合并)
完成火焰,碎石交互,武器升级替换。
设置好打雷演出框架,自动追击的雷击框架,尚未加入碰撞判定。
commit 698339a63c5ad608945a2e5702b7b216c97245c3
Author: lspdC <961907320@qq.com>
Date: Sun Mar 20 23:28:11 2022 +0800
3.20 和京力交融之后的版本
commit 44c4946a717cd915dae1c92cb536031abf2f9343
Author: lspdC <961907320@qq.com>
Date: Sun Mar 20 23:24:29 2022 +0800
3.20
整理了树木交互,写了个具体互动物品的基类。
创建了火类,实现火焰交互示意(拿上木棍才能成功交互)。
commit 1b5d15c2d2c98a71d12a79c9443d9cf4c89c7f40
Author: lspdC <961907320@qq.com>
Date: Sun Mar 20 14:43:08 2022 +0800
sb coding
# Conflicts:
# Assets/Scenes/乐/Sample1.unity
# Assets/Scenes/乐/Sample2.unity
# Assets/Scripts/乐/Player.cs
# Assets/Scripts/乐/Tiger.cs
# Assets/Scripts/乐/TransSense.cs
# Assets/Scripts/乐/UIWord.cs
# Assets/Scripts/勍/角色/PlayerControl.cs
# UserSettings/EditorUserSettings.asset
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2022-04-06 16:37:06 +08:00 |
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Roman
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659b5f431f
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Squashed commit of the following:
commit 9dbb855441c5b777bca9808280c8600e78e2363a
Author: lspdC <961907320@qq.com>
Date: Wed Apr 6 00:41:10 2022 +0800
4.5
简单UI动画
完成老虎boss战
场景切换会导致武器切换bug,排查中
commit f29c5c2a4cec3f062bdd6bbfd9bbb365188023d0
Author: lspdC <961907320@qq.com>
Date: Sun Apr 3 01:45:27 2022 +0800
4.2(已合并)
合并分支
commit aed35a5f956c1f4cce30bd86cdb40bd0773d0322
Author: lspdC <961907320@qq.com>
Date: Sun Apr 3 01:36:12 2022 +0800
4.2(未合并)
1、调整老虎动画,可以在简单的逻辑下连贯播放
2、修正开局没有武器会报错的bug,第一关倒下的树的树叶可以遮挡玩家。
commit 4383c04279f5a4270a3abe3b9f4cf67b4d133965
Author: lspdC <961907320@qq.com>
Date: Fri Apr 1 23:35:01 2022 +0800
4.1(合并后)
整合摄像机等
commit 48e7207d351cfdb9363db27c0f8c1aba91fc05d9
Author: lspdC <961907320@qq.com>
Date: Fri Apr 1 23:19:50 2022 +0800
4.1(未合并)
commit 6154ddfbb4db880c270f650d090b47263e388cfd
Author: lspdC <961907320@qq.com>
Date: Thu Mar 31 00:17:09 2022 +0800
3.30
更新落雷动画,修复手持武器位置
明天整合摄像头并最后校对第一关场景和元素的大小比例
commit 28b3246896099b84afc84a05e39b581facfacce2
Author: lspdC <961907320@qq.com>
Date: Mon Mar 28 11:24:23 2022 +0800
3.28(修改了京力酱场景内的player 不会报错)
commit 399d8d91d968ef2e4538fc22acf2e5c9089f95cf
Author: lspdC <961907320@qq.com>
Date: Sun Mar 27 19:27:24 2022 +0800
3.27
整合了移动,受伤,与树、火交互的动画
物体绑定位置和部分动画衔接还有待进一步调整。
commit 76c1cf529eee651619a9542b85a90bdfe8d0bed1
Author: lspdC <961907320@qq.com>
Date: Sat Mar 26 19:18:13 2022 +0800
3.26
下载美术动画素材
进一步整合中(预计还要整合一段时间,houdini还没做喵)
commit 3771f6a9c19e37e50f62e5e054f2aefd94af9965
Author: lspdC <961907320@qq.com>
Date: Fri Mar 25 23:39:57 2022 +0800
3.25 合并分支
commit c9c9ab412170ffd32a12b0660858625856aa3244
Author: lspdC <961907320@qq.com>
Date: Thu Mar 24 22:11:29 2022 +0800
3.24
完成除boss战以外交互,逐步整合美术素材
commit 2a2a11e8514ab67008c85b25b6703888f1ed8824
Author: lspdC <961907320@qq.com>
Date: Tue Mar 22 22:15:12 2022 +0800
3.22
完成了跟踪雷击与玩家的碰撞判定,玩家的受击反馈
击碎石头那边还有bug,明天再改
commit db3134349aaabb0ba0aaa64e43851ee0d6812fa0
Author: lspdC <961907320@qq.com>
Date: Mon Mar 21 19:51:46 2022 +0800
3.21(和霄酱搅在一起了喵)
commit d5836fec13668bd6a00ab8e9377f3959d86ab037
Author: lspdC <961907320@qq.com>
Date: Mon Mar 21 19:49:15 2022 +0800
3.21(未合并)
完成火焰,碎石交互,武器升级替换。
设置好打雷演出框架,自动追击的雷击框架,尚未加入碰撞判定。
commit 698339a63c5ad608945a2e5702b7b216c97245c3
Author: lspdC <961907320@qq.com>
Date: Sun Mar 20 23:28:11 2022 +0800
3.20 和京力交融之后的版本
commit 44c4946a717cd915dae1c92cb536031abf2f9343
Author: lspdC <961907320@qq.com>
Date: Sun Mar 20 23:24:29 2022 +0800
3.20
整理了树木交互,写了个具体互动物品的基类。
创建了火类,实现火焰交互示意(拿上木棍才能成功交互)。
commit 1b5d15c2d2c98a71d12a79c9443d9cf4c89c7f40
Author: lspdC <961907320@qq.com>
Date: Sun Mar 20 14:43:08 2022 +0800
sb coding
# Conflicts:
# Assets/Animate/Thunder/LightActing.anim
# Assets/Animate/Tree/TreeByFrame.anim
# Assets/Prefabs/着火.prefab
# Assets/Prefabs/石刀.prefab
# Assets/Prefabs/石斧.prefab
# Assets/Prefabs/雷电将军.prefab
# Assets/Scenes/乐/Sample1.unity
# Assets/Scripts/乐/Fire.cs
# Assets/Scripts/乐/Player.cs
# Assets/Scripts/乐/Stone.cs
# Assets/动画/cangjie 1.controller
# Assets/动画/laohu.controller
# Assets/动画/老虎冲撞.anim
# Assets/动画/老虎前扑.anim
# Assets/动画/老虎待机.anim
# Assets/动画/老虎死亡.anim
# Assets/动画/老虎走动.anim
# Assets/预设/cangjie.prefab
# Assets/预设/laohu.prefab
# Logs/ApiUpdaterCheck.txt
# UserSettings/EditorUserSettings.asset
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2022-04-06 10:05:29 +08:00 |
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Roman
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cb9a50f183
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Squashed commit of the following:
commit c9c9ab412170ffd32a12b0660858625856aa3244
Author: lspdC <961907320@qq.com>
Date: Thu Mar 24 22:11:29 2022 +0800
3.24
完成除boss战以外交互,逐步整合美术素材
commit 2a2a11e8514ab67008c85b25b6703888f1ed8824
Author: lspdC <961907320@qq.com>
Date: Tue Mar 22 22:15:12 2022 +0800
3.22
完成了跟踪雷击与玩家的碰撞判定,玩家的受击反馈
击碎石头那边还有bug,明天再改
commit db3134349aaabb0ba0aaa64e43851ee0d6812fa0
Author: lspdC <961907320@qq.com>
Date: Mon Mar 21 19:51:46 2022 +0800
3.21(和霄酱搅在一起了喵)
commit d5836fec13668bd6a00ab8e9377f3959d86ab037
Author: lspdC <961907320@qq.com>
Date: Mon Mar 21 19:49:15 2022 +0800
3.21(未合并)
完成火焰,碎石交互,武器升级替换。
设置好打雷演出框架,自动追击的雷击框架,尚未加入碰撞判定。
commit 698339a63c5ad608945a2e5702b7b216c97245c3
Author: lspdC <961907320@qq.com>
Date: Sun Mar 20 23:28:11 2022 +0800
3.20 和京力交融之后的版本
commit 44c4946a717cd915dae1c92cb536031abf2f9343
Author: lspdC <961907320@qq.com>
Date: Sun Mar 20 23:24:29 2022 +0800
3.20
整理了树木交互,写了个具体互动物品的基类。
创建了火类,实现火焰交互示意(拿上木棍才能成功交互)。
commit 1b5d15c2d2c98a71d12a79c9443d9cf4c89c7f40
Author: lspdC <961907320@qq.com>
Date: Sun Mar 20 14:43:08 2022 +0800
sb coding
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2022-03-25 19:50:39 +08:00 |
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lspdC
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733af40c3e
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3.19
完成物品栏系统,实现简单对象池,完成树木交互,实现示意动画
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2022-03-19 23:02:32 +08:00 |
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lspdC
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dbb026271f
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1、初步完成武器栏 树木交互
2、尝试用对象池实现手持武器切换(还未完成)
3、在一些简单的继承问题上对京力的部分代码进行修改(集中在Interactable类中)
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2022-03-15 20:26:46 +08:00 |
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