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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.3.0
// from Assets/InputAssets/PlayerC.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @PlayerC : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerC()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerC"",
""maps"": [
{
""name"": ""Normal"",
""id"": ""a9509238-4ac2-4968-9104-7e40d5ee5be8"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""4850f4e1-f2c9-4d5c-bd75-a8673acfb61a"",
""expectedControlType"": ""Axis"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Atk"",
""type"": ""Button"",
""id"": ""514296f3-ecfc-4870-85d4-dd364fe8773e"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""abed25a0-995f-4034-84f5-d751e6bc0a7f"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Interact"",
""type"": ""Button"",
""id"": ""b014aa44-5a26-4e36-b7b0-2bf89fc8617c"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""LeftChange"",
""type"": ""Button"",
""id"": ""5e4b2241-fdf3-4717-9892-456eb07bff7d"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""RightChange"",
""type"": ""Button"",
""id"": ""25825820-ed63-4821-a570-98c0346d0114"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""Keyboard"",
""id"": ""dfa90ca2-5172-40a9-a51c-0302d90846b4"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""034d425f-6336-4c6d-a571-d5bc9a090686"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Normal"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""d58eeeaf-86a4-4adc-acb8-c647c77cd7b4"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Normal"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""GamePad"",
""id"": ""a4b44fd8-a2cb-4a05-ab0d-ac14de8d17b6"",
""path"": ""1DAxis"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""negative"",
""id"": ""ca1377ed-502a-4c18-b5da-542b0ab2f78a"",
""path"": ""<Gamepad>/leftStick/left"",
""interactions"": """",
""processors"": """",
""groups"": ""Normal"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""positive"",
""id"": ""be7d0a09-9192-417e-b737-ea3e160f4156"",
""path"": ""<Gamepad>/leftStick/right"",
""interactions"": """",
""processors"": """",
""groups"": ""Normal"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""74439205-ca18-4731-809e-9db029435012"",
""path"": ""<Keyboard>/j"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Atk"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""41256d78-e271-4ffe-a025-708f7f7dd055"",
""path"": ""<Gamepad>/buttonNorth"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Atk"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""d26afab9-340e-4c38-905f-576f82ce664c"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""310e0ce7-9635-4c78-bf18-8b46b039dbb4"",
""path"": ""<Keyboard>/k"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""56e4c8f3-5f31-4e4c-b216-914499d0d7a8"",
""path"": ""<Keyboard>/f"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""d38f2194-30e2-45a5-a803-89534727cf65"",
""path"": ""<Gamepad>/buttonWest"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""848dbb1f-2a82-4dc8-9673-c7f69bc2eaa5"",
""path"": ""<Keyboard>/q"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""LeftChange"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""d1bc2781-7f70-4170-93c3-c849ff56c3cf"",
""path"": ""<Gamepad>/dpad/left"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""LeftChange"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""bdd4c52b-c221-49d3-b467-201ebc18cb71"",
""path"": ""<Keyboard>/e"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""RightChange"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""257c9bb8-7e77-4e5c-9caf-97284fb0adbd"",
""path"": ""<Gamepad>/dpad/right"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""RightChange"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
{
""name"": ""Null"",
""id"": ""d35487bf-8b39-4ef8-932a-e057537f5cff"",
""actions"": [
{
""name"": ""New action"",
""type"": ""Button"",
""id"": ""8227df78-160c-4425-939a-fb42da1254ef"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""522de362-9c2e-4df0-8a98-33364cf3737b"",
""path"": """",
""interactions"": """",
""processors"": """",
""groups"": ""Normal"",
""action"": ""New action"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Normal"",
""bindingGroup"": ""Normal"",
""devices"": [
{
""devicePath"": ""<Gamepad>"",
""isOptional"": true,
""isOR"": false
},
{
""devicePath"": ""<Keyboard>"",
""isOptional"": true,
""isOR"": false
}
]
}
]
}");
// Normal
m_Normal = asset.FindActionMap("Normal", throwIfNotFound: true);
m_Normal_Move = m_Normal.FindAction("Move", throwIfNotFound: true);
m_Normal_Atk = m_Normal.FindAction("Atk", throwIfNotFound: true);
m_Normal_Jump = m_Normal.FindAction("Jump", throwIfNotFound: true);
m_Normal_Interact = m_Normal.FindAction("Interact", throwIfNotFound: true);
m_Normal_LeftChange = m_Normal.FindAction("LeftChange", throwIfNotFound: true);
m_Normal_RightChange = m_Normal.FindAction("RightChange", throwIfNotFound: true);
// Null
m_Null = asset.FindActionMap("Null", throwIfNotFound: true);
m_Null_Newaction = m_Null.FindAction("New action", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Normal
private readonly InputActionMap m_Normal;
private INormalActions m_NormalActionsCallbackInterface;
private readonly InputAction m_Normal_Move;
private readonly InputAction m_Normal_Atk;
private readonly InputAction m_Normal_Jump;
private readonly InputAction m_Normal_Interact;
private readonly InputAction m_Normal_LeftChange;
private readonly InputAction m_Normal_RightChange;
public struct NormalActions
{
private @PlayerC m_Wrapper;
public NormalActions(@PlayerC wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Normal_Move;
public InputAction @Atk => m_Wrapper.m_Normal_Atk;
public InputAction @Jump => m_Wrapper.m_Normal_Jump;
public InputAction @Interact => m_Wrapper.m_Normal_Interact;
public InputAction @LeftChange => m_Wrapper.m_Normal_LeftChange;
public InputAction @RightChange => m_Wrapper.m_Normal_RightChange;
public InputActionMap Get() { return m_Wrapper.m_Normal; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(NormalActions set) { return set.Get(); }
public void SetCallbacks(INormalActions instance)
{
if (m_Wrapper.m_NormalActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnMove;
@Atk.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnAtk;
@Atk.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnAtk;
@Atk.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnAtk;
@Jump.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnJump;
@Interact.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnInteract;
@Interact.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnInteract;
@Interact.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnInteract;
@LeftChange.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnLeftChange;
@LeftChange.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnLeftChange;
@LeftChange.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnLeftChange;
@RightChange.started -= m_Wrapper.m_NormalActionsCallbackInterface.OnRightChange;
@RightChange.performed -= m_Wrapper.m_NormalActionsCallbackInterface.OnRightChange;
@RightChange.canceled -= m_Wrapper.m_NormalActionsCallbackInterface.OnRightChange;
}
m_Wrapper.m_NormalActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Atk.started += instance.OnAtk;
@Atk.performed += instance.OnAtk;
@Atk.canceled += instance.OnAtk;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@LeftChange.started += instance.OnLeftChange;
@LeftChange.performed += instance.OnLeftChange;
@LeftChange.canceled += instance.OnLeftChange;
@RightChange.started += instance.OnRightChange;
@RightChange.performed += instance.OnRightChange;
@RightChange.canceled += instance.OnRightChange;
}
}
}
public NormalActions @Normal => new NormalActions(this);
// Null
private readonly InputActionMap m_Null;
private INullActions m_NullActionsCallbackInterface;
private readonly InputAction m_Null_Newaction;
public struct NullActions
{
private @PlayerC m_Wrapper;
public NullActions(@PlayerC wrapper) { m_Wrapper = wrapper; }
public InputAction @Newaction => m_Wrapper.m_Null_Newaction;
public InputActionMap Get() { return m_Wrapper.m_Null; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(NullActions set) { return set.Get(); }
public void SetCallbacks(INullActions instance)
{
if (m_Wrapper.m_NullActionsCallbackInterface != null)
{
@Newaction.started -= m_Wrapper.m_NullActionsCallbackInterface.OnNewaction;
@Newaction.performed -= m_Wrapper.m_NullActionsCallbackInterface.OnNewaction;
@Newaction.canceled -= m_Wrapper.m_NullActionsCallbackInterface.OnNewaction;
}
m_Wrapper.m_NullActionsCallbackInterface = instance;
if (instance != null)
{
@Newaction.started += instance.OnNewaction;
@Newaction.performed += instance.OnNewaction;
@Newaction.canceled += instance.OnNewaction;
}
}
}
public NullActions @Null => new NullActions(this);
private int m_NormalSchemeIndex = -1;
public InputControlScheme NormalScheme
{
get
{
if (m_NormalSchemeIndex == -1) m_NormalSchemeIndex = asset.FindControlSchemeIndex("Normal");
return asset.controlSchemes[m_NormalSchemeIndex];
}
}
public interface INormalActions
{
void OnMove(InputAction.CallbackContext context);
void OnAtk(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnLeftChange(InputAction.CallbackContext context);
void OnRightChange(InputAction.CallbackContext context);
}
public interface INullActions
{
void OnNewaction(InputAction.CallbackContext context);
}
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{
"name": "PlayerC",
"maps": [
{
"name": "Normal",
"id": "a9509238-4ac2-4968-9104-7e40d5ee5be8",
"actions": [
{
"name": "Move",
"type": "Value",
"id": "4850f4e1-f2c9-4d5c-bd75-a8673acfb61a",
"expectedControlType": "Axis",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Atk",
"type": "Button",
"id": "514296f3-ecfc-4870-85d4-dd364fe8773e",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Jump",
"type": "Button",
"id": "abed25a0-995f-4034-84f5-d751e6bc0a7f",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Interact",
"type": "Button",
"id": "b014aa44-5a26-4e36-b7b0-2bf89fc8617c",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "LeftChange",
"type": "Button",
"id": "5e4b2241-fdf3-4717-9892-456eb07bff7d",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "RightChange",
"type": "Button",
"id": "25825820-ed63-4821-a570-98c0346d0114",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
{
"name": "Keyboard",
"id": "dfa90ca2-5172-40a9-a51c-0302d90846b4",
"path": "1DAxis",
"interactions": "",
"processors": "",
"groups": "",
"action": "Move",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "negative",
"id": "034d425f-6336-4c6d-a571-d5bc9a090686",
"path": "<Keyboard>/a",
"interactions": "",
"processors": "",
"groups": "Normal",
"action": "Move",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "positive",
"id": "d58eeeaf-86a4-4adc-acb8-c647c77cd7b4",
"path": "<Keyboard>/d",
"interactions": "",
"processors": "",
"groups": "Normal",
"action": "Move",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "GamePad",
"id": "a4b44fd8-a2cb-4a05-ab0d-ac14de8d17b6",
"path": "1DAxis",
"interactions": "",
"processors": "",
"groups": "",
"action": "Move",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "negative",
"id": "ca1377ed-502a-4c18-b5da-542b0ab2f78a",
"path": "<Gamepad>/leftStick/left",
"interactions": "",
"processors": "",
"groups": "Normal",
"action": "Move",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "positive",
"id": "be7d0a09-9192-417e-b737-ea3e160f4156",
"path": "<Gamepad>/leftStick/right",
"interactions": "",
"processors": "",
"groups": "Normal",
"action": "Move",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "",
"id": "74439205-ca18-4731-809e-9db029435012",
"path": "<Keyboard>/j",
"interactions": "",
"processors": "",
"groups": "",
"action": "Atk",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "41256d78-e271-4ffe-a025-708f7f7dd055",
"path": "<Gamepad>/buttonNorth",
"interactions": "",
"processors": "",
"groups": "",
"action": "Atk",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "d26afab9-340e-4c38-905f-576f82ce664c",
"path": "<Gamepad>/buttonSouth",
"interactions": "",
"processors": "",
"groups": "",
"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "310e0ce7-9635-4c78-bf18-8b46b039dbb4",
"path": "<Keyboard>/k",
"interactions": "",
"processors": "",
"groups": "",
"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "56e4c8f3-5f31-4e4c-b216-914499d0d7a8",
"path": "<Keyboard>/f",
"interactions": "",
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AtkCollider : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag=="Player") {
collision.GetComponent<Player>().GetHurt(1, 0.5f,transform.position.x) ;
Debug.Log("ccc");
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cam : MonoBehaviour
{
public Player player;
void Start()
{
}
// Update is called once per frame
void Update()
{
gameObject.transform.position = new Vector3(player.transform.position.x, gameObject.transform.position.y,gameObject.transform.position.z);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fire : Interacter
{
public FireStick fireStick;
public GameObject Spark;
public float delayTime;
override protected void Start()
{
base.Start();
}
// Update is called once per frame
void Update()
{
}
public override void OnCall()
{
base.OnCall();
switch (interactState)
{
case 0:
ChangesDuringIntertacting(1f);
if (player.weapon.name == "火把")
{
player.FireInteractAnim();//播动画
Debug.Log("牛逼,烧起来了");
//ItemController.Instance.AddItem(fireStick);
//ChangeToLastWeapon();
UIWord.Instance.FireUI();
Invoke(nameof(ChangeWeapon),delayTime);//配合动画延迟换武器
Spark.SetActive(true);
}
else
{ interactState = 0;
Debug.Log("没活了,烧不起来");
}
break;
default:
break;
}
}
void ChangeWeapon() {
ItemController.Instance.ReplaceItem(fireStick);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireDir : MonoBehaviour
{
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void Start()
{
}
// Update is called once per frame
void Update()
{
transform.eulerAngles = Vector3.zero;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireStick : Item
{
// Start is called before the first frame update
override protected void Start()
{
base.Start();
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HittenStone : MonoBehaviour
{
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void Start()
{
}
// Update is called once per frame
void Update()
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Interacter : Interactable
{
protected int interactState = 0;
protected bool interating = false;
override protected void Start()
{
base.Start();
}
protected void ResetInteracting()
{
interating = false;
player.ToMap("Normal");
}
protected virtual void ChangesDuringIntertacting(float time)
{
if (interating == false)
{
player.ToMap("Null");
interactState++;
interating = true;
Invoke(nameof(ResetInteracting), time);
}
}
public void ChangeToLastWeapon()
{
ItemController.Instance.ToLastestItem();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Item : MonoBehaviour
{
protected Vector3 oriPos;
protected bool isAtking = false;
virtual protected void Start() {
transform.SetParent(null);
oriPos=transform.position;
//Debug.Log(name+oriTrans.position);
}
virtual public void ReturnToOri() {
transform.SetParent(null);
transform.position = oriPos;
}
virtual public void InPosition(Transform targetTrans,Vector3 position) {
transform.SetParent(targetTrans);
//Debug.Log(name + targetTrans.name);
transform.localPosition = position;
transform.localRotation = Quaternion.identity;
}
protected virtual void Attack() {
}
public Vector3 GetOriposition() {
return oriPos;
}
public void SetIsAtk(bool judge) {
isAtking = judge;
if(TryGetComponent<Collider2D>(out Collider2D collider))
collider.enabled=isAtking;
}
public bool GetIsAtk() {
return isAtking;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemController : UnitySingleton<ItemController>
{
int displayIndex=0;
Item displayItem;
public List<Item> itemList = new List<Item>();
Player player;
void Start()
{
Debug.Log("数组大小"+itemList.Count);
displayIndex = 0;
player = FindObjectOfType<Player>();
Display();
}
// Update is called once per frame
void Update()
{
Debug.Log("序号"+displayIndex);
}
//添加物品
public void AddItem(Item item) {
itemList.Add(item);
}
/// <summary>
/// 用于Player获取物品
/// </summary>
public Item GetItem() {
return itemList[displayIndex];
}
/// <summary>
/// 用于强制改变Player的物品
/// </summary>
public void SetItem()
{
if(itemList[displayIndex]!=null)
player.weapon = itemList[displayIndex];
}
/// <summary>
/// 展示正在使用的物品
/// </summary>
public void Display() {
SetItem();
displayItem = Instantiate(itemList[displayIndex],Vector3.zero,Quaternion.identity,transform);
displayItem.transform.localPosition = Vector3.zero;
}
public void LeftChangeItem() {
player.WeaponReturn();
Destroy(displayItem.gameObject);
displayIndex = (displayIndex - 1 + itemList.Count)%itemList.Count;
Display();
player.WeaponInPosition();
}
public void RightChangeItem()
{
player.WeaponReturn();
Destroy(displayItem.gameObject);
displayIndex = (displayIndex + 1)%itemList.Count;
Display();
player.WeaponInPosition();
}
public void ToLastestItem() {
player.WeaponReturn();
Destroy(displayItem.gameObject);
displayIndex = itemList.Count-1;
Display();
player.WeaponInPosition();
}
public void ReplaceItem(Item newItem) {
player.WeaponReturn();
Destroy(displayItem.gameObject);
itemList[displayIndex] = newItem;
Display();
player.WeaponInPosition();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using Sirenix.OdinInspector;
using DG.Tweening;
public class Player : PlayerControl
{
/// <summary>
/// 玩家刚体组件喵
/// </summary>
Rigidbody2D m_rigidbody;
[Header("骨骼")]
[FoldoutGroup("子物体")]
public GameObject bone;
Animator boneAnim;
/// <summary>
/// 脚底位置子物体
/// </summary>
[Header("脚底位置")] [FoldoutGroup("子物体")]
public Transform groundCheck;
/// <summary>
/// 手持武器
/// </summary>
[ReadOnly]
[Header("手持武器")] [FoldoutGroup("子物体")]
public Item weapon;
/// <summary>
/// 武器生成位置(需要绑在骨骼上)
/// </summary>
[Header("武器生成位置(需要绑在骨骼上)")]
[FoldoutGroup("子物体")]
public Transform weaponTrans;
[Header("武器生成位置偏移")]
[FoldoutGroup("子物体")]
public Vector3 weaponPos;
/// <summary>
/// 角色朝向向右为1
/// </summary>
[ReadOnly] [Header("朝向监测")]
public int isRight = 1;
/// <summary>
/// 角色是否落地
/// </summary>
[ReadOnly]
[Header("落地监测")]
public bool isGround = false;
[Header("行走速度")][FoldoutGroup("角色操作数据")]
public float speed;
[Header("跳跃力量")][FoldoutGroup("角色操作数据")]
public float jumpForce;
/// <summary>
/// 角色翻面时长
/// </summary>
[Header("角色翻面所需时长")]
public float flipDuration = 0.1f;
//布尔-------------------------
bool forceFlip = false;
bool isHurting = false;
/// <summary>
/// 玩家初始化喵
/// </summary>
override protected void Start()
{
base.Start();
m_rigidbody = gameObject.GetComponent<Rigidbody2D>();
boneAnim = bone.gameObject.GetComponent<Animator>();
//WeaponInit();
}
//UPDATE
void Update()
{
//Debug.Log(weapon.name + " " + weapon.GetIsAtk());
//OnInputDetect();
Flip();
/*
if (inputDir!=0 && boneAnim.GetBool("Move")==false)
boneAnim.SetBool("Move", true);
*/
}
void FixedUpdate() {
Moving();
}
/// <summary>
/// 翻面函数
/// </summary>
void Flip()
{
int lastFrameDir = isRight;
if (inputDir * lastFrameDir < 0 || forceFlip == true)
{ isRight *= -1;
//transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
//transform.DOScale(new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z),0.1f);
//分情况定值翻转 可以规避在旋转动画未结束时再次翻转的造成的起始角度不同从而影响目标角度误差的问题
switch (isRight) {
case 1:
transform.DORotate(new Vector3(0, 0, 0), flipDuration);
break;
case -1:
transform.DORotate(new Vector3(0,180,0), flipDuration);
break;
}
}
}
/*
/// <summary>
/// 检测是否停止摇杆输入
/// </summary>
void OnInputDetect() {
if (inputDir == 0&&isHurting==false)
Freeze();
}*/
/// <summary>
/// 强制静止
/// </summary>
void Freeze() {
m_rigidbody.velocity = new Vector2(0,m_rigidbody.velocity.y);
}
void Moving() {
if (isHurting == false)
{
switch (inputDir) {
case 0:
boneAnim.SetBool("Move",false);
break;
default:
boneAnim.SetBool("Move",true);
break;
}
m_rigidbody.velocity = new Vector2(inputDir * speed, m_rigidbody.velocity.y); }
else
boneAnim.SetBool("Move", false);
}
/// <param name="ctx"></param>
override protected void OnMove(InputAction.CallbackContext ctx)
{
base.OnMove(ctx);
}
override protected void OnAtk() {
base.OnAtk();
AtkAnim();
weapon.SetIsAtk(true);
StopInput(1.2f);
}
override protected void OnJump() {
base.OnJump();
if (isGround == true) {
isGround = false;
m_rigidbody.velocity = new Vector2(m_rigidbody.velocity.x, jumpForce);
}
}
override protected void OnInteract() {
base.OnInteract();
}
protected override void OnLeftChange()
{
ItemController.Instance.LeftChangeItem();
}
protected override void OnRightChange()
{
//WeaponReturn();
ItemController.Instance.RightChangeItem();
//WeaponInPosition();
}
//武器更换相关函数--------------------------------------------------
public void WeaponInPosition() {
GameObject chosenOne;
try
{
chosenOne = GameObject.Find(weapon.name);
if (chosenOne.TryGetComponent<Item>(out Item chosenWeapen))
chosenWeapen.InPosition(weaponTrans, weaponPos);
}
catch (System.Exception e)
{
e.ToString();
Debug.LogError("初始武器未绑定,若本关卡需要武器,请绑定,否则无视此信息" );
}
}
public void WeaponReturn()
{
GameObject chosenOne;
chosenOne = GameObject.Find(weapon.name);
if (chosenOne.TryGetComponent<Item>(out Item chosenWeapon))
{
//Debug.Log(chosenOne.name + chosenWeapon.GetOriposition());
chosenWeapon.ReturnToOri(); }
}
//武器生成---------------------------------------------------------
void WeaponInit() {
WeaponInPosition();
}
//受到攻击
public void GetHurt(int count,float time,float hitter_x) {
isHurting = true;
StopInput(time);
//播动画
HurtInteractAnim();
if ((hitter_x - transform.position.x)*isRight< 0) {
forceFlip = true;
Flip();
forceFlip = false;
}
m_rigidbody.velocity = new Vector2(-isRight * 3, 3);
}
public void StopInput(float time) {
ToMap("Null");
Invoke(nameof(ResetInput), time);
}
void ResetInput() {
ToMap("Normal");
isHurting = false;
weapon.SetIsAtk(false);
}
//跳跃判定(有点怪 后面可能会改)
private void OnCollisionEnter2D(Collision2D collision)//当有物体碰上
{
//创到地面时触发一次
if (collision.transform.CompareTag("Ground"))
{
//向脚底发射一条短射线
Ray2D ray = new Ray2D(
groundCheck.position,
Vector2.down
);
Debug.DrawRay(ray.origin, ray.direction, Color.red, 10f);
//获取射线的碰撞结果
RaycastHit2D hit2D;
hit2D = Physics2D.Raycast(ray.origin, ray.direction, 0.001f);
//如果射线有结果并且射线创到的是地面,才表示着地了
if (hit2D && hit2D.collider.transform.CompareTag("Ground"))
{
isGround = true;
}
else Debug.Log("Not Ground");
}
}
//-----------------------------------动画控制-----------------------------------
public void TreeInteractAnim() {
boneAnim.SetTrigger("与树交互");
}
public void FireInteractAnim()
{
boneAnim.SetTrigger("与火交互");
}
public void HurtInteractAnim() {
boneAnim.SetTrigger("受伤");
}
public void StoneInteractAnim()
{
boneAnim.SetTrigger("与火交互");
}
public void AtkAnim() {
boneAnim.SetTrigger("攻击");
}
}

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