using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 演出,黄帝之问
///
public class HuangdiAsk : Stage
{
protected override IEnumerator Main()
{
//触发对话:黄帝提需求
ConversationController.Instance.OnCall("黄帝提需求");
//触发黄帝指向左边的动画
FindObjectOfType().Behavior("Point");
//等待对话结束
yield return new WaitForSeconds(3f);
//黄帝手指左方,但是目前没有动画
//标记黄帝状态为Ask
FindObjectOfType().state = HuangDi.HuangDiState.Ask;
//结束
yield return base.Main();
}
}