using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fire : Interacter { public FireStick fireStick; override protected void Start() { base.Start(); } // Update is called once per frame void Update() { } public override void OnCall() { base.OnCall(); switch (interactState) { case 0: ChangesDuringIntertacting(1f); if (player.weapon.name == "火把") { Debug.Log("牛逼,烧起来了"); ItemController.Instance.AddItem(fireStick); ChangeToLastWeapon(); } else { interactState = 0; Debug.Log("没活了,烧不起来"); } break; default: break; } } }