using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
///
/// 代表一句对话,包含内容的Sprite和enum的对话者
///
/// 此次对话的Spaker的枚举类型
public class ASpeak
{
public enum Speaker
{
P1,
P2
}
public Sprite content;
public Speaker speaker;
}