using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConversationController : UnitySingleton { private AConversation[] conversationList; void Start() { conversationList = FindObjectsOfType(); } public void OnCall(string name) { //找到叫name的对话,并调用其OnCall() foreach (AConversation conversation in conversationList) { if (conversation.conversationName == name) { Debug.Log("找到对话:" + name); conversation.OnCall(); //改变玩家地图至Null FindObjectOfType().ToMap("Null"); return; } } //如果没找到,则报错 Debug.LogError("没有找到名为" + name + "的对话"); } /// /// 如果正在演出,是不可以还给玩家操作权限的,出此下策,记录此时是否在演出 /// /// public bool CheckStage(){ Stage[] stageList = FindObjectsOfType(); foreach (Stage stage in stageList) { if (stage.isPlaying) { return true; } } return false; } }