using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 演出,黄帝之问 /// public class HuangdiAsk : Stage { protected override IEnumerator Main() { //触发对话:黄帝提需求 ConversationController.Instance.OnCall("黄帝提需求"); //等待对话结束 yield return new WaitForSeconds(3f); //黄帝手指左方,但是目前没有动画 //标记黄帝状态为Ask FindObjectOfType().state = HuangDi.HuangDiState.Ask; //结束 yield return base.Main(); } }