using System.Collections; using System.Collections.Generic; using UnityEngine; public class HuangdiConfused : Stage { protected override IEnumerator Main() { Debug.Log("黄帝疑惑"); //触发对话:黄帝疑惑 ConversationController.Instance.OnCall("黄帝疑惑"); //等待对话结束 yield return new WaitForSeconds(9f); //标记黄帝状态为End FindObjectOfType().state = HuangDi.HuangDiState.End; //结束 yield return base.Main(); } }