using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 事件基类,事件需要继承这个类
///
public class Event : MonoBehaviour
{
///
/// 事件触发
///
public virtual void OnCall(){}
///
/// 要手动终止事件的时候调用
///
public virtual void CancleEvent(){ OnCancle(); }
///
/// 事件结束时触发
///
protected virtual void OnCancle(){}
}