using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 事件基类,事件需要继承这个类 /// public class Event : MonoBehaviour { /// /// 事件触发 /// public virtual void OnCall(){} /// /// 要手动终止事件的时候调用 /// public virtual void CancleEvent(){ OnCancle(); } /// /// 事件结束时触发 /// protected virtual void OnCancle(){} }