using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class UIWord : UnitySingleton { public GameObject tree; public GameObject fire; public GameObject stone; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void WoodUI() { tree.SetActive(true); } public void FireUI() { fire.SetActive(true); } public void StoneUI() { stone.SetActive(true); } }