using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class Player : PlayerControl
{
///
/// 玩家刚体喵
///
Rigidbody2D m_rigidbody;
///
/// 玩家初始化喵
///
override protected void Start()
{
base.Start();
m_rigidbody = gameObject.GetComponent();
}
void Update()
{
}
///
/// 重写控制函数喵
///
///
override protected void OnMove(InputAction.CallbackContext ctx)
{
base.OnMove(ctx);
}
override protected void OnAtk() {
}
override protected void OnJump() {
}
override protected void OnInteract() {
}
}