using System.Collections; using System.Collections.Generic; using UnityEngine; public class Item : MonoBehaviour { protected Transform oriTrans; virtual protected void Start() { transform.SetParent(null); oriTrans=transform; } virtual public void ReturnToOri() { transform.SetParent(null); transform.position = oriTrans.position; } virtual public void InPosition(Transform tragetTrans) { transform.SetParent(transform); transform.localPosition = Vector3.zero; } protected virtual void Attack() { } }