using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shu : Interactable { int interactState = 0; public float rotateDuration=0.5f; SpriteRenderer m_spr; public Sprite sprite_Mu; bool interating = false; public Item Stick1; public Item Stick2; override protected void Start() { base.Start(); m_spr = GetComponent(); } // Update is called once per frame void Update() { } public override void OnCall() { switch (interactState) { case 0: ItemController.Instance.AddItem(Stick1); ItemController.Instance.AddItem(Stick2); ChangesDuringIntertacting(); break; case 1: transform.DORotate(new Vector3(0, 0, -90), rotateDuration); ChangesDuringIntertacting(); break; default: break; } } void ResetInteracting() { interating = false; CancleEvent(); } void ChangesDuringIntertacting() { if (interating==false) { player.ToMap("Null"); interactState++; interating = true; Invoke(nameof(ResetInteracting), rotateDuration);} } public override void CancleEvent() { player.ToMap("Normal"); } }