
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
|
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
|
|
|
|
using UnityEngine;
|
|
|
|
namespace Fungus
|
|
{
|
|
[CommandInfo("GameObject",
|
|
"FindAll",
|
|
"Find all gameobjects by tag and store in a collection")]
|
|
[AddComponentMenu("")]
|
|
public class GameObjectFind : CollectionBaseCommand
|
|
{
|
|
[Tooltip("Find all gameobjects of tag")]
|
|
[SerializeField]
|
|
protected StringData tagString;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
var col = collection.Value;
|
|
|
|
if (col != null)
|
|
{
|
|
var res = GameObject.FindGameObjectsWithTag(tagString.Value);
|
|
|
|
for (int i = 0; i < res.Length; i++)
|
|
{
|
|
col.Add(res[i]);
|
|
}
|
|
}
|
|
|
|
Continue();
|
|
}
|
|
|
|
public override bool HasReference(Variable variable)
|
|
{
|
|
return variable == tagString.stringRef || base.HasReference(variable);
|
|
}
|
|
|
|
public override string GetSummary()
|
|
{
|
|
if (collection.Value == null)
|
|
return "Error: no collection selected";
|
|
|
|
if (!(collection.Value is GameObjectCollection))
|
|
return "Error: collection is not GameObjectCollection";
|
|
|
|
return tagString.Value + " GOs, store in " + collection.Value.name;
|
|
}
|
|
}
|
|
} |