Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

53 lines
1.8 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
using System;
namespace Fungus
{
/// <summary>
/// Changes a game object's scale to a specified value over time.
/// </summary>
[CommandInfo("LeanTween",
"Scale",
"Changes a game object's scale to a specified value over time.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class ScaleLean : BaseLeanTweenCommand
{
[Tooltip("Target transform that the GameObject will scale to")]
[SerializeField]
protected TransformData _toTransform;
[Tooltip("Target scale that the GameObject will scale to, if no To Transform is set")]
[SerializeField]
protected Vector3Data _toScale = new Vector3Data(Vector3.one);
public override LTDescr ExecuteTween()
{
var sc = _toTransform.Value == null ? _toScale.Value : _toTransform.Value.localScale;
if (IsInAddativeMode)
{
sc += _targetObject.Value.transform.localScale;
}
if (IsInFromMode)
{
var cur = _targetObject.Value.transform.localScale;
_targetObject.Value.transform.localScale = sc;
sc = cur;
}
return LeanTween.scale(_targetObject.Value, sc, _duration);
}
public override bool HasReference(Variable variable)
{
return variable == _toTransform.transformRef || _toScale.vector3Ref == variable || base.HasReference(variable);
}
}
}