CangJie/Assets/Plugins/Fungus/Scripts/Commands/Math/BaseUnaryMathCommand.cs
Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

38 lines
1.2 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Base class for all simple Unary
/// </summary>
[AddComponentMenu("")]
public abstract class BaseUnaryMathCommand : Command
{
[Tooltip("Value to be passed in to the function.")]
[SerializeField]
protected FloatData inValue;
[Tooltip("Where the result of the function is stored.")]
[SerializeField]
protected FloatData outValue;
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override string GetSummary()
{
return "in: " + (inValue.floatRef != null ? inValue.floatRef.Key : inValue.Value.ToString()) +
", out: " + (outValue.floatRef != null ? outValue.floatRef.Key : outValue.Value.ToString());
}
public override bool HasReference(Variable variable)
{
return variable == inValue.floatRef || variable == outValue.floatRef;
}
}
}