
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
147 lines
4.6 KiB
C#
147 lines
4.6 KiB
C#
/*This script has been, partially or completely, generated by the Fungus.GenerateVariableWindow*/
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using UnityEngine;
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namespace Fungus
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{
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// <summary>
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/// Get or Set a property of a Collision2D component
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/// </summary>
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[CommandInfo("Property",
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"Collision2D",
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"Get or Set a property of a Collision2D component")]
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[AddComponentMenu("")]
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public class Collision2DProperty : BaseVariableProperty
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{
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//generated property
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public enum Property
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{
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Rigidbody,
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OtherRigidbody,
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Transform,
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GameObject,
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RelativeVelocity,
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Enabled,
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Collider,
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OtherCollider,
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ContactCount,
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}
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[SerializeField]
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protected Property property;
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[SerializeField]
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[VariableProperty(typeof(Collision2DVariable))]
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protected Collision2DVariable collision2DVar;
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[SerializeField]
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[VariableProperty(typeof(Collider2DVariable),
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typeof(Rigidbody2DVariable),
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typeof(TransformVariable),
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typeof(GameObjectVariable),
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typeof(Vector2Variable),
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typeof(BooleanVariable),
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typeof(IntegerVariable))]
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protected Variable inOutVar;
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public override void OnEnter()
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{
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var ioc2d = inOutVar as Collider2DVariable;
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var iorb2d = inOutVar as Rigidbody2DVariable;
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var iot = inOutVar as TransformVariable;
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var iogo = inOutVar as GameObjectVariable;
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var iov2 = inOutVar as Vector2Variable;
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var iob = inOutVar as BooleanVariable;
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#if UNITY_2019_2_OR_NEWER
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var ioi = inOutVar as IntegerVariable;
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#endif
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var target = collision2DVar.Value;
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switch (getOrSet)
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{
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case GetSet.Get:
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switch (property)
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{
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case Property.Collider:
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ioc2d.Value = target.collider;
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break;
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case Property.OtherCollider:
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ioc2d.Value = target.otherCollider;
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break;
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case Property.Rigidbody:
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iorb2d.Value = target.rigidbody;
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break;
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case Property.OtherRigidbody:
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iorb2d.Value = target.otherRigidbody;
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break;
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case Property.Transform:
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iot.Value = target.transform;
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break;
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case Property.GameObject:
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iogo.Value = target.gameObject;
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break;
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case Property.RelativeVelocity:
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iov2.Value = target.relativeVelocity;
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break;
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case Property.Enabled:
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iob.Value = target.enabled;
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break;
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#if UNITY_2019_2_OR_NEWER
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case Property.ContactCount:
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ioi.Value = target.contactCount;
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break;
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#endif
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default:
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Debug.Log("Unsupported get or set attempted");
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break;
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}
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break;
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case GetSet.Set:
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switch (property)
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{
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default:
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Debug.Log("Unsupported get or set attempted");
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break;
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}
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break;
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default:
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break;
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (collision2DVar == null)
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{
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return "Error: no collision2DVar set";
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}
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if (inOutVar == null)
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{
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return "Error: no variable set to push or pull data to or from";
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}
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return getOrSet.ToString() + " " + property.ToString();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override bool HasReference(Variable variable)
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{
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if (collision2DVar == variable || inOutVar == variable)
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return true;
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return false;
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}
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}
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} |