Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

59 lines
1.6 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
// <summary>
/// Add Torque to a Rigidbody2D
/// </summary>
[CommandInfo("Rigidbody2D",
"AddTorque2D",
"Add Torque to a Rigidbody2D")]
[AddComponentMenu("")]
public class AddTorque2D : Command
{
[SerializeField]
protected Rigidbody2DData rb;
[SerializeField]
protected ForceMode2D forceMode = ForceMode2D.Force;
[Tooltip("Amount of torque to be added")]
[SerializeField]
protected FloatData force;
public override void OnEnter()
{
rb.Value.AddTorque(force.Value, forceMode);
Continue();
}
public override string GetSummary()
{
if (rb.Value == null)
{
return "Error: rb not set";
}
return forceMode.ToString() + ": " + force.Value.ToString() + (force.floatRef != null ? " (" + force.floatRef.Key + ")" : "");
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (rb.rigidbody2DRef == variable || force.floatRef == variable)
return true;
return false;
}
}
}