
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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using UnityEngine;
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namespace Fungus.EditorUtils
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{
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[CustomEditor (typeof(Call))]
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public class CallEditor : CommandEditor
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{
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protected SerializedProperty targetFlowchartProp;
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protected SerializedProperty targetBlockProp;
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protected SerializedProperty startLabelProp;
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protected SerializedProperty startIndexProp;
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protected SerializedProperty callModeProp;
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public override void OnEnable()
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{
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base.OnEnable();
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targetFlowchartProp = serializedObject.FindProperty("targetFlowchart");
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targetBlockProp = serializedObject.FindProperty("targetBlock");
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startLabelProp = serializedObject.FindProperty("startLabel");
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startIndexProp = serializedObject.FindProperty("startIndex");
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callModeProp = serializedObject.FindProperty("callMode");
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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Call t = target as Call;
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Flowchart flowchart = null;
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if (targetFlowchartProp.objectReferenceValue == null)
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{
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flowchart = (Flowchart)t.GetFlowchart();
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}
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else
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{
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flowchart = targetFlowchartProp.objectReferenceValue as Flowchart;
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}
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EditorGUILayout.PropertyField(targetFlowchartProp);
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if (flowchart != null)
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{
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BlockEditor.BlockField(targetBlockProp,
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new GUIContent("Target Block", "Block to call"),
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new GUIContent("<None>"),
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flowchart);
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EditorGUILayout.PropertyField(startLabelProp);
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EditorGUILayout.PropertyField(startIndexProp);
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}
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EditorGUILayout.PropertyField(callModeProp);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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