CangJie/Assets/Plugins/Fungus/Scripts/Editor/WriterAudioEditor.cs
Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

53 lines
2.1 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
using UnityEngine;
namespace Fungus.EditorUtils
{
[CustomEditor (typeof(WriterAudio))]
public class WriterAudioEditor : Editor
{
protected SerializedProperty volumeProp;
protected SerializedProperty loopProp;
protected SerializedProperty targetAudioSourceProp;
protected SerializedProperty audioModeProp;
protected SerializedProperty beepSoundsProp;
protected SerializedProperty soundEffectProp;
protected SerializedProperty inputSoundProp;
protected virtual void OnEnable()
{
volumeProp = serializedObject.FindProperty("volume");
loopProp = serializedObject.FindProperty("loop");
targetAudioSourceProp = serializedObject.FindProperty("targetAudioSource");
inputSoundProp = serializedObject.FindProperty("inputSound");
audioModeProp = serializedObject.FindProperty("audioMode");
beepSoundsProp = serializedObject.FindProperty("beepSounds");
soundEffectProp = serializedObject.FindProperty("soundEffect");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(volumeProp);
EditorGUILayout.PropertyField(loopProp);
EditorGUILayout.PropertyField(targetAudioSourceProp);
EditorGUILayout.PropertyField(inputSoundProp);
EditorGUILayout.PropertyField(audioModeProp);
if ((AudioMode)audioModeProp.enumValueIndex == AudioMode.Beeps)
{
EditorGUILayout.PropertyField(beepSoundsProp, new GUIContent("Beep Sounds", "A list of beep sounds to play at random"),true);
}
else
{
EditorGUILayout.PropertyField(soundEffectProp);
}
serializedObject.ApplyModifiedProperties();
}
}
}