
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
53 lines
2.1 KiB
C#
53 lines
2.1 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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using UnityEngine;
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namespace Fungus.EditorUtils
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{
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[CustomEditor (typeof(WriterAudio))]
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public class WriterAudioEditor : Editor
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{
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protected SerializedProperty volumeProp;
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protected SerializedProperty loopProp;
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protected SerializedProperty targetAudioSourceProp;
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protected SerializedProperty audioModeProp;
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protected SerializedProperty beepSoundsProp;
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protected SerializedProperty soundEffectProp;
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protected SerializedProperty inputSoundProp;
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protected virtual void OnEnable()
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{
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volumeProp = serializedObject.FindProperty("volume");
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loopProp = serializedObject.FindProperty("loop");
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targetAudioSourceProp = serializedObject.FindProperty("targetAudioSource");
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inputSoundProp = serializedObject.FindProperty("inputSound");
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audioModeProp = serializedObject.FindProperty("audioMode");
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beepSoundsProp = serializedObject.FindProperty("beepSounds");
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soundEffectProp = serializedObject.FindProperty("soundEffect");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(volumeProp);
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EditorGUILayout.PropertyField(loopProp);
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EditorGUILayout.PropertyField(targetAudioSourceProp);
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EditorGUILayout.PropertyField(inputSoundProp);
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EditorGUILayout.PropertyField(audioModeProp);
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if ((AudioMode)audioModeProp.enumValueIndex == AudioMode.Beeps)
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{
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EditorGUILayout.PropertyField(beepSoundsProp, new GUIContent("Beep Sounds", "A list of beep sounds to play at random"),true);
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}
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else
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{
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EditorGUILayout.PropertyField(soundEffectProp);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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} |