Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

68 lines
2.1 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the desired OnApplication message for the monobehaviour is received.
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"Application",
"The block will execute when the desired OnApplication message for the monobehaviour is received.")]
[AddComponentMenu("")]
public class ApplicationState : EventHandler
{
[System.Flags]
public enum ApplicationMessageFlags
{
OnApplicationGetFocus = 1 << 0,
OnApplicationLoseFocus = 1 << 1,
OnApplicationPause = 1 << 2,
OnApplicationResume = 1 << 3,
OnApplicationQuit = 1 << 4,
}
[Tooltip("Which of the Application messages to trigger on.")]
[SerializeField]
[EnumFlag]
protected ApplicationMessageFlags FireOn = ApplicationMessageFlags.OnApplicationQuit;
private void OnApplicationFocus(bool focus)
{
if (
(focus && ((FireOn & ApplicationMessageFlags.OnApplicationGetFocus) != 0))
||
(!focus && ((FireOn & ApplicationMessageFlags.OnApplicationLoseFocus) != 0))
)
{
ExecuteBlock();
}
}
private void OnApplicationPause(bool pause)
{
if (
(pause && (( FireOn & ApplicationMessageFlags.OnApplicationPause) != 0))
||
(!pause && ((FireOn & ApplicationMessageFlags.OnApplicationResume) != 0))
)
{
ExecuteBlock();
}
}
private void OnApplicationQuit()
{
if((FireOn & ApplicationMessageFlags.OnApplicationQuit) != 0)
{
ExecuteBlock();
}
}
}
}