
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when a 2d physics collision matching some basic conditions is met
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/// </summary>
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[EventHandlerInfo("MonoBehaviour",
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"Collision2D",
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"The block will execute when a 2d physics collision matching some basic conditions is met.")]
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[AddComponentMenu("")]
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public class Collision2D : BasePhysicsEventHandler
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{
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[Tooltip("Optional variable to store the collision object that is provided by Unity.")]
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[VariableProperty(typeof(Collision2DVariable))]
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[SerializeField] protected Collision2DVariable collisionVar;
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private void OnCollisionEnter2D(UnityEngine.Collision2D collision)
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{
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ProcessCollisionEvent(PhysicsMessageType.Enter, collision);
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}
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private void OnCollisionStay2D(UnityEngine.Collision2D collision)
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{
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ProcessCollisionEvent(PhysicsMessageType.Stay, collision);
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}
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private void OnCollisionExit2D(UnityEngine.Collision2D collision)
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{
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ProcessCollisionEvent(PhysicsMessageType.Exit, collision);
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}
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private void ProcessCollisionEvent(PhysicsMessageType from, UnityEngine.Collision2D collision)
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{
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if ((from & FireOn) != 0 &&
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DoesPassFilter(collision.collider.tag))
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{
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if (collisionVar != null)
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collisionVar.Value = collision;
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ExecuteBlock();
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}
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}
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}
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} |