
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when the desired OnParticle message for the monobehaviour is received.
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/// </summary>
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[EventHandlerInfo("MonoBehaviour",
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"Particle",
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"The block will execute when the desired OnParticle message for the monobehaviour is received.")]
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[AddComponentMenu("")]
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public class Particle : TagFilteredEventHandler
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{
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[System.Flags]
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public enum ParticleMessageFlags
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{
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OnParticleCollision = 1 << 0,
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OnParticleTrigger = 1 << 1,
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}
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[Tooltip("Which of the Rendering messages to trigger on.")]
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[SerializeField]
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[EnumFlag]
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protected ParticleMessageFlags FireOn = ParticleMessageFlags.OnParticleCollision;
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[Tooltip("Optional variable to store the gameobject that particle collided with.")]
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[VariableProperty(typeof(GameObjectVariable))]
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[SerializeField] protected GameObjectVariable GOcolliderVar;
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private void OnParticleCollision(GameObject other)
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{
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if ((FireOn & ParticleMessageFlags.OnParticleCollision) != 0)
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{
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if (DoesPassFilter(other.tag))
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{
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if (GOcolliderVar != null)
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{
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GOcolliderVar.Value = other;
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}
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ExecuteBlock();
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}
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}
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}
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private void OnParticleTrigger()
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{
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if ((FireOn & ParticleMessageFlags.OnParticleTrigger) != 0)
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{
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ExecuteBlock();
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}
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}
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}
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}
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