Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

100 lines
2.7 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the desired Rendering related message for the monobehaviour is received.
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"Render",
"The block will execute when the desired Rendering related message for the monobehaviour is received.")]
[AddComponentMenu("")]
public class Render : EventHandler
{
[System.Flags]
public enum RenderMessageFlags
{
OnPostRender = 1 << 0,
OnPreCull = 1 << 1,
OnPreRender = 1 << 2,
//OnRenderImage = 1 << 3,
OnRenderObject = 1 << 4,
OnWillRenderObject = 1 << 5,
OnBecameInvisible = 1 << 6,
OnBecameVisible = 1 << 7,
}
[Tooltip("Which of the Rendering messages to trigger on.")]
[SerializeField]
[EnumFlag]
protected RenderMessageFlags FireOn = RenderMessageFlags.OnWillRenderObject;
private void OnPostRender()
{
if((FireOn & RenderMessageFlags.OnPostRender) != 0)
{
ExecuteBlock();
}
}
private void OnPreCull()
{
if ((FireOn & RenderMessageFlags.OnPreCull) != 0)
{
ExecuteBlock();
}
}
private void OnPreRender()
{
if ((FireOn & RenderMessageFlags.OnPreRender) != 0)
{
ExecuteBlock();
}
}
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
//TODO
}
private void OnRenderObject()
{
if ((FireOn & RenderMessageFlags.OnRenderObject) != 0)
{
ExecuteBlock();
}
}
private void OnWillRenderObject()
{
if ((FireOn & RenderMessageFlags.OnWillRenderObject) != 0)
{
ExecuteBlock();
}
}
private void OnBecameInvisible()
{
if ((FireOn & RenderMessageFlags.OnBecameInvisible) != 0)
{
ExecuteBlock();
}
}
private void OnBecameVisible()
{
if ((FireOn & RenderMessageFlags.OnBecameVisible) != 0)
{
ExecuteBlock();
}
}
}
}