Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

58 lines
1.8 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus.Examples
{
public class FPDemoPriorityRouter : MonoBehaviour
{
public Behaviour[] componentEnabledOutsideFungusPriority;
public Behaviour[] componentEnabledInsideFungusPriority;
void OnEnable()
{
Fungus.FungusPrioritySignals.OnFungusPriorityStart += FungusPrioritySignals_OnFungusPriorityStart;
Fungus.FungusPrioritySignals.OnFungusPriorityEnd += FungusPrioritySignals_OnFungusPriorityEnd;
}
void OnDisable()
{
Fungus.FungusPrioritySignals.OnFungusPriorityStart -= FungusPrioritySignals_OnFungusPriorityStart;
Fungus.FungusPrioritySignals.OnFungusPriorityEnd -= FungusPrioritySignals_OnFungusPriorityEnd;
}
private void FungusPrioritySignals_OnFungusPriorityEnd()
{
foreach (var item in componentEnabledOutsideFungusPriority)
{
item.enabled = true;
}
foreach (var item in componentEnabledInsideFungusPriority)
{
item.enabled = false;
}
}
private void FungusPrioritySignals_OnFungusPriorityStart()
{
foreach (var item in componentEnabledOutsideFungusPriority)
{
item.enabled = false;
}
foreach (var item in componentEnabledInsideFungusPriority)
{
item.enabled = true;
}
}
// Update is called once per frame
void Update()
{
}
}
}