CangJie/Assets/Scripts//演出/HuangdiConfused.cs

29 lines
872 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class HuangdiConfused : Stage
{
protected override IEnumerator Main()
{
Debug.Log("黄帝疑惑");
//触发对话:黄帝疑惑
ConversationController.Instance.OnCall("黄帝疑惑");
//触发黄帝点头的动画
FindObjectOfType<HuangDi>().Behavior("Node");
//等待对话结束
yield return new WaitForSeconds(9f);
//标记黄帝状态为End
FindObjectOfType<HuangDi>().state = HuangDi.HuangDiState.End;
// player.DisPose();
// Destroy(player);
//等待3秒
yield return new WaitForSeconds(3f);
//切换场景至造字台
SceneManager.LoadScene("造字台");
//结束
yield return base.Main();
}
}