
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
65 lines
2.3 KiB
Plaintext
65 lines
2.3 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!30 &1
|
|
GraphicsSettings:
|
|
m_ObjectHideFlags: 0
|
|
serializedVersion: 13
|
|
m_Deferred:
|
|
m_Mode: 1
|
|
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_DeferredReflections:
|
|
m_Mode: 1
|
|
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_ScreenSpaceShadows:
|
|
m_Mode: 1
|
|
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_LegacyDeferred:
|
|
m_Mode: 1
|
|
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_DepthNormals:
|
|
m_Mode: 1
|
|
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_MotionVectors:
|
|
m_Mode: 1
|
|
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_LightHalo:
|
|
m_Mode: 1
|
|
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_LensFlare:
|
|
m_Mode: 1
|
|
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_VideoShadersIncludeMode: 2
|
|
m_AlwaysIncludedShaders:
|
|
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
|
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
|
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
|
|
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
|
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_PreloadedShaders: []
|
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
|
m_CustomRenderPipeline: {fileID: 11400000, guid: 2cf0be8da1404104da02e113e2ddf498, type: 2}
|
|
m_TransparencySortMode: 0
|
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
|
m_DefaultRenderingPath: 1
|
|
m_DefaultMobileRenderingPath: 1
|
|
m_TierSettings: []
|
|
m_LightmapStripping: 0
|
|
m_FogStripping: 0
|
|
m_InstancingStripping: 0
|
|
m_LightmapKeepPlain: 1
|
|
m_LightmapKeepDirCombined: 1
|
|
m_LightmapKeepDynamicPlain: 1
|
|
m_LightmapKeepDynamicDirCombined: 1
|
|
m_LightmapKeepShadowMask: 1
|
|
m_LightmapKeepSubtractive: 1
|
|
m_FogKeepLinear: 1
|
|
m_FogKeepExp: 1
|
|
m_FogKeepExp2: 1
|
|
m_AlbedoSwatchInfos: []
|
|
m_LightsUseLinearIntensity: 0
|
|
m_LightsUseColorTemperature: 0
|
|
m_DefaultRenderingLayerMask: 1
|
|
m_LogWhenShaderIsCompiled: 0
|