lspdC 44c4946a71 3.20
整理了树木交互,写了个具体互动物品的基类。
创建了火类,实现火焰交互示意(拿上木棍才能成功交互)。
2022-03-20 23:24:29 +08:00

45 lines
947 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fire : Interacter
{
public FireStick fireStick;
override protected void Start()
{
base.Start();
}
// Update is called once per frame
void Update()
{
}
public override void OnCall()
{
base.OnCall();
switch (interactState)
{
case 0:
ChangesDuringIntertacting(1f);
if (player.weapon.name == "火把")
{
Debug.Log("牛逼,烧起来了");
ItemController.Instance.AddItem(fireStick);
ChangeToLastWeapon();
}
else
{ interactState = 0;
Debug.Log("没活了,烧不起来");
}
break;
default:
break;
}
}
}