32 lines
953 B
C#
32 lines
953 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 进入式触发器的基类,继承自事件,每一个进入式触发器都必须继承这个类
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/// </summary>
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public class EntryTrigger : Event
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{
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private Collider2D m_collider;
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void Start()
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{
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//如果没有挂载碰撞盒,则报错
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if(!TryGetComponent<Collider2D>(out m_collider))
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{
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Debug.LogError(this.GetType() + gameObject.name + "没有挂载碰撞盒,请检查!");
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}
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//如果不是触发器,则报错
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if(!m_collider.isTrigger)
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{
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Debug.LogError(this.GetType() + gameObject.name + "碰撞盒没有设置为触发器,请检查!");
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}
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}
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virtual public void OnTriggerEnter2D(Collider2D other)
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{
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//如果玩家进入碰撞盒则触发事件
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if(other.TryGetComponent<Player>(out Player player)) OnCall();
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}
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}
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