2022-03-12 21:22:17 +08:00

25 lines
530 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 事件基类,事件需要继承这个类
/// </summary>
public class Event : MonoBehaviour
{
/// <summary>
/// 事件触发
/// </summary>
public virtual void OnCall(){}
/// <summary>
/// 要手动终止事件的时候调用
/// </summary>
public virtual void CancleEvent(){ OnCancle(); }
/// <summary>
/// 事件结束时触发
/// </summary>
protected virtual void OnCancle(){}
}