lspdC 9dbb855441 4.5
简单UI动画
完成老虎boss战
场景切换会导致武器切换bug,排查中
2022-04-06 00:41:10 +08:00

48 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Stone : Interacter
{
public StoneAxe axe;
public float interactTime = 1f;
protected override void Start()
{
base.Start();
}
void Update()
{
}
public override void OnCall()
{
base.OnCall();
switch (interactState) {
case 0:
ChangesDuringIntertacting(interactTime);
if (player.weapon.name == "石刀")
{
player.StoneInteractAnim();//播动画
Debug.Log("玩家制作石斧头动画");
UIWord.Instance.StoneUI();
Invoke(nameof(ChangeWeapon), interactTime);//配合动画延迟换武器
}
else {
Debug.Log("拿错物品");
interactState = 0;
}
break;
default:
break;
}
}
void ChangeWeapon()
{
ItemController.Instance.ReplaceItem(axe);
}
}