lspdC 66545e8d88 4.6
修改了切换场景BUG
补上了老虎死亡时uI动画
2022-04-06 12:54:54 +08:00

38 lines
693 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class UIWord : UnitySingleton<UIWord>
{
public GameObject tree;
public GameObject fire;
public GameObject stone;
public GameObject tiger;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void WoodUI() {
tree.SetActive(true);
}
public void FireUI() {
fire.SetActive(true);
}
public void StoneUI() {
stone.SetActive(true);
}
public void TigerUI()
{
tiger.SetActive(true);
}
}