
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹
我是每日提醒上班小助手,今天你上班了吗?😺
78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Calls a named method on a GameObject using the GameObject.SendMessage() system.
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/// This command is called "Call Method" because a) it's more descriptive than Send Message and we're already have
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/// a Send Message command for sending messages to trigger block execution.
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/// </summary>
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[CommandInfo("Scripting",
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"Call Method",
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"Calls a named method on a GameObject using the GameObject.SendMessage() system.")]
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[AddComponentMenu("")]
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public class CallMethod : Command
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{
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[Tooltip("Target monobehavior which contains the method we want to call")]
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[SerializeField] protected GameObject targetObject;
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[Tooltip("Name of the method to call")]
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[SerializeField] protected string methodName = "";
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[Tooltip("Delay (in seconds) before the method will be called")]
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[SerializeField] protected float delay;
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protected virtual void CallTheMethod()
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{
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targetObject.SendMessage(methodName, SendMessageOptions.DontRequireReceiver);
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}
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#region Public members
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public override void OnEnter()
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{
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if (targetObject == null ||
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methodName.Length == 0)
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{
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Continue();
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return;
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}
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if (Mathf.Approximately(delay, 0f))
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{
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CallTheMethod();
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}
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else
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{
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Invoke("CallTheMethod", delay);
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (targetObject == null)
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{
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return "Error: No target GameObject specified";
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}
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if (methodName.Length == 0)
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{
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return "Error: No named method specified";
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}
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return targetObject.name + " : " + methodName;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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#endregion
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}
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} |