Roman 787b285227 任务:新建项目 导入必要的插件
1.导入URP
2.配置了URP
3.导入Dotween
4.导入Odin
5.导入了InputSystem
6.设置项目为新旧输入系统并用
7.导入了FunGus
8.创建了一些空文件夹

我是每日提醒上班小助手,今天你上班了吗?😺
2022-03-10 22:49:14 +08:00

70 lines
1.8 KiB
C#

// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Deletes a saved value from permanent storage.
/// </summary>
[CommandInfo("Variable",
"Delete Save Key",
"Deletes a saved value from permanent storage.")]
[AddComponentMenu("")]
public class DeleteSaveKey : Command
{
[Tooltip("Name of the saved value. Supports variable substition e.g. \"player_{$PlayerNumber}")]
[SerializeField] protected string key = "";
#region Public members
public override void OnEnter()
{
if (key == "")
{
Continue();
return;
}
var flowchart = GetFlowchart();
// Prepend the current save profile (if any)
string prefsKey = SetSaveProfile.SaveProfile + "_" + flowchart.SubstituteVariables(key);
PlayerPrefs.DeleteKey(prefsKey);
Continue();
}
public override string GetSummary()
{
if (key.Length == 0)
{
return "Error: No stored value key selected";
}
return key;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
#endregion
#region Editor caches
#if UNITY_EDITOR
protected override void RefreshVariableCache()
{
base.RefreshVariableCache();
var f = GetFlowchart();
f.DetermineSubstituteVariables(key, referencedVariables);
}
#endif
#endregion Editor caches
}
}